Normal Map Extraction options
 
 
 

For task instructions, see Extract a normal or displacement map.

Compatibility

When Coordinate Space is set to Tangent, this sets how the tangent space vectors are calculated so the extracted map is compatible with other 3D applications (left-handed or right-handed). This setting is ignored when Coordinate Space is set to Object or World space. Options are:

Maya/Softimage

Defaults to a right-handed tangent space setting.

3ds Max

Defaults to a left-handed tangent space setting.

Coordinate Space

Specifies the coordinate space for calculating normal maps. Options include:

Tangent

The coordinate space on a face defined by the normal, tangent, and the binormal.

Object

Local coordinate space for the model.

World

Coordinate space for the 3D scene.

Preview As Normal Map

Automatically imports the generated map as a new paint layer within the Normal Map channel of the assigned material. This lets you preview the normal map on the selected model(s) and iterate the generated map with different settings if required.

When off, the extracted normal map is saved to the directory you specify without displaying as a paint layer on the model.