3ds Max skeletons

 
 
 

This tutorial shows you how to export a conventional 3ds Max bone system skeleton data to FBX format, import to MotionBuilder, and then characterize it so you can animate it.

The following assets are required for this tutorial:

NoteThe tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder directory on your system.
Best PracticeTo use the latest update of the tutorials and tutorial assets, go to http://www.autodesk.com/motionbuilder2013-documentation and download the tutorials and tutorial support files to your system. If you download the tutorial support files to a location other than the MotionBuilder default location, remember to add this location in the Asset browser so you can access the assets via the Asset browser.