Rigid Bodies tab

 
 
 

Creating Rigid bodies is a method of grouping markers together to fix problems such as occlusion and partial occlusion. A Rigid body cannot be created if there are no markers.

The Rigid Bodies pane lists all the Rigid bodies created for use with the current motion file.

Rigid Body List

Navigate the Rigid Body list using the Up and Down arrow keys. The Right and Left arrow keys step backwards or forwards through the motion file.

The Rigid Body list is split into three columns:

Column Description
Rigid Body Name Shows the name of the Rigid body. Click the name column to select the Rigid body, show its location, and show which markers it contains in the Viewer window. Double-click a Rigid body name to rename it.
Done Locks the Rigid body when you have finished with optical reconstruction.
Smooth Resamples data to remove segment noise. This can be an alternative to filter smoothing for live input when real-time smoothing is required.

Add, Remove, Snap

Use the Add and Remove buttons to add and remove Rigid bodies. Use Snap to center the anchor point.

Add

Creates a Rigid body at the bottom of the list based on the selected markers. This is necessary when all offsets are calculated. It is very important that the marker positions represent an extended pose, for example, a T-stance.

Remove

Removes the selected Rigid body from the list.

Snap

Centers the anchor point for the currently selected Rigid body or for the entire list. This basically resets the offset calculations, equivalent to creating a Rigid body marker.

Regenerate Marker Animation

Use the Regenerate Marker Animation button to regenerate the sample data based on its Rigid body. You can regenerate animation for the currently selected Rigid body or for the entire list.