Creating animation clips
 
 
 

Used with Animation tracks, animation clips let you animate the properties of all models and elements with keyframes and .fbx files.

Before you can create an animation clip, you need to drag models or elements from the Viewer window or Scene browser into the Action Track list. You can also select them from the Track Content button’s Asset list.

To animate characters or cameras using specialized tracks, see Character clips or Camera animation clips.

To create the animation clip:

  1. Right-click in the Action Track list and select Insert > Generic Animation Track from the contextual menu.
  2. Activate the track’s Animate option.
  3. Select the track’s asset in the Animation track’s Track Content menu.
  4. Make sure the track’s asset is selected in the Viewer window.
  5. Press K to set a keyframe.
  6. Move the Timeline indicator, transform the asset, and press K again.
    Note

    The animation in the Story window can be also edited in the FCurves, Transport Controls, and Dopesheet windows when the Story window is active and when an animation track’s Animate option is active.

To animate an asset, you can also drag an .fbx file from the Asset browser into the Animation track. The .fbx file must contain animation plotted to an asset with the same name as the one selected in the track. You can also insert an animation file as a clip using the Insert Animation File option in the contextual menu. See Insert Animation/Audio/Video File for more information.