Animating within the Story Window
 
 
 

A story is defined as a series of events. Similarly, the Story window lets you assemble scenes by combining and manipulating elements such as characters, lights, cameras, audio, and animation along a timeline, much like a non-linear editor.

Story window A. Edit timeline B. Action timeline

The Story window is made up of two timelines that look similar but are used for different purposes. You can switch between these two timelines using the Story Mode button at the top left corner of the Story window.

To use the Story window, you need to create clips of data (A and D) that represent objects or actions in your scene and arrange them on tracks placed in the Action and Edit timelines (C and F). Which timeline you use determines what you can do with the clips on tracks.

Note

No matter how you arrange clips and shots on tracks, you do not alter the current take.

Once you have assembled the story’s actions in the Story window, you can edit and rearrange them without losing your original action.

To access the Story window, select Window > Story from the menu bar. The Story window also appears in the Story layout. To select the Story layout, select Layout > Story from the menu bar.

Story window animation can be edited in the FCurves and Dopesheet windows, as well as the Transport Controls. For more information, see Editing Story data in the FCurves and Dopesheet windows.