Creating a skeleton
 
 
 

The following steps show how you can create a skeleton.

To create a skeleton:

  1. From the Elements folder in the Asset browser, drag a Skeleton root into the Viewer window. The root is automatically selected, and a marker resembling a null indicates where your skeleton begins.
  2. Double-click the Skeleton node asset in the Asset browser.

    The cursor changes into a small cross-hair, indicating that wherever you click in the Viewer window, you create a Skeleton node.

  3. Click in the Viewer window to place the first node, then click to place another node that joins to the preceding one.

    Each time you click, another node (or bone) is added to the skeleton in a chain to create a limb. Each successive bone is parented to the preceding bone.

    A. Skeleton root B. Skeleton limb C. Skeleton node

  4. When you are finished inserting Skeleton nodes, press Enter or right-click in the Viewer window. This returns the cursor to normal.

As you create your skeleton, you may want to add more than one limb to the same joint (for example, when creating a hand with fingers). For more information, see Attaching more than one bone to the same joint on a skeleton.