Adding bones to a skeleton
 
 
 

After creating your skeleton, you may notice one or two missing joints. For example, after creating the upper body of a human skeleton, you might want to add collar bones between the skeleton root and shoulder.

To add bones to a skeleton:

  1. From the Asset browser, drag a Skeleton node into the Scene.
  2. Switch to Schematic view in the Viewer window (Ctrl-W) and press F to frame the skeleton hierarchy and the Skeleton node.
  3. Press P to activate Parenting mode, then drag from the new Skeleton node to an existing node. The existing node you drag to becomes the parent of the new Skeleton node.

    For example, if you are adding a collar bone between the skeleton root and the shoulder bone, you would drag the new Skeleton node to the skeleton root, making the root the parent of the new node.

  4. Drag any child bones of the original node to re-parent them as children of the added node.

    For example, you would drag the Shoulder bone (including its children) to be a child of the new collar bone in the above example.