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MFnRotateManip Class Reference

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Detailed Description

RotateManip function set.

This class provides access to the built-in Maya rotate manipulator. The manipulator consists of three constrained-axis rotation rings, a view rotation ring, as well as an invisible trackball that allows the user to rotate in arbitrary directions on the sphere.

The manipulator provides data to the plugin through the rotation manipVal. The rotation value is a vector consisting of x, y, and z rotations. Rotations are measured from the initial rotation (usually <0,0,0>) of the manipulator.

The manipulator can be configured either to display with an object (which must be a DAG node) or to display at an arbitrary point using the rotationCenter manipVal.

Examples:

rotateManip.cpp, and swissArmyManip.cpp.

#include <MFnRotateManip.h>

Inheritance diagram for MFnRotateManip:
Inheritance graph
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List of all members.

Public Types

enum   RotateMode { kObjectSpace = 0, kWorldSpace, kGimbal }
 

Manipulator rotation modes.

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Public Member Functions

virtual MFn::Type  type () const
  Function set type.
virtual  ~MFnRotateManip ()
  Destructor.
  MFnRotateManip ()
  Default constructor.
  MFnRotateManip (MObject &object, MStatus *ReturnStatus=NULL)
  Constructor.
  MFnRotateManip (const MDagPath &object, MStatus *ret=NULL)
  Constructor.
MObject  create (MStatus *ReturnStatus=NULL)
  Creates a new RotateManip, and attaches this function set to the new manipulator.
MObject  create (const MString &manipName, const MString &rotationName, MStatus *ReturnStatus=NULL)
  Creates a new RotateManip, and attaches this function set to the new manipulator.
MStatus  connectToRotationPlug (const MPlug &rotationPlug)
  Create a 1-1 connection from the rotation manipVal to the rotationPlug parameter.
MStatus  connectToRotationCenterPlug (const MPlug &rotationCenterPlug)
  Create a 1-1 association of the rotation center on the manipulator and the rotationCenterPlug parameter.
MStatus  setInitialRotation (const MEulerRotation &rotation)
  Sets the initial rotation for the rotate manipulator.
MStatus  displayWithNode (const MObject &node)
  Configures the manipulator to display with the node, causing the position of the manipulator to follow the position of the node whenever the node is moved.
MStatus  setRotateMode (RotateMode mode)
  Sets the mode for the rotation manipulator.
RotateMode  rotateMode () const
  Returns the current rotation mode.
MStatus  setSnapMode (bool snapEnabled)
  Sets the snap mode.
bool  isSnapModeOn () const
  Returns true when snap mode is on.
MStatus  setSnapIncrement (double snapInc)
  Sets the snap increment.
double  snapIncrement () const
  Returns the snapping increment in degrees.
unsigned int  rotationIndex (MStatus *ReturnStatus=NULL) const
  Returns the index of the rotation manipVal for the manipulator.
unsigned int  rotationCenterIndex (MStatus *ReturnStatus=NULL) const
  Returns the index of the rotation center for the manipulator.
  MFnRotateManip (const MObject &object, MStatus *ret=NULL)
  Constructor.

Protected Member Functions

virtual const char *  className () const
  Class name.

Member Enumeration Documentation

enum RotateMode

Manipulator rotation modes.

Enumerator:
kObjectSpace 

Object Space (default)

kWorldSpace 

World Space.

kGimbal 

Gimbal.


Constructor & Destructor Documentation

~MFnRotateManip ( ) [virtual]

Destructor.

Class destructor.

MFnRotateManip ( MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:
MFnRotateManip ( const MDagPath object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given constant MDagPath object.

Parameters:
[in] object The const MDagPath to attach the function set to
[out] ReturnStatus The return status
Status Codes:
MFnRotateManip ( const MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:
[in] object The MObject to attach the function set to
[out] ReturnStatus the return status
Status Codes:

Member Function Documentation

MFn::Type type ( ) const [virtual]

Function set type.

Return the class type : MFn::kRotateManip.

Reimplemented from MFnManip3D.

const char * className ( ) const [protected, virtual]

Class name.

Return the class name : "MFnRotateManip".

Reimplemented from MFnManip3D.

MObject create ( MStatus ReturnStatus = NULL )

Creates a new RotateManip, and attaches this function set to the new manipulator.

This method should only be used to create a non-composite manipulator, meaning that the manipulator is standalone and not part of a container.

When the manipulator is being used, the feedback line will display a string including "Rotation", indicating that this manipulator is in use.

Parameters:
[in] ReturnStatus return status
Returns:
An object corresponding to the new manipulator
Status Codes:
MObject create ( const MString manipName,
const MString rotationName,
MStatus ReturnStatus = NULL 
)

Creates a new RotateManip, and attaches this function set to the new manipulator.

This method should only be used to create a non-composite manipulator, meaning that the manipulator is standalone and not part of a container.

When the manipulator is being used, the feedback line will display a string including rotationName, indicating that this manipulator is in use.

Parameters:
[in] manipName Name of the manip for UI purposes.
[in] rotationName Label for the rotation value displayed in the feedback line.
[out] ReturnStatus Status code.
Returns:
An object corresponding to the new manipulator.
Status Codes:

Reimplemented from MFnDependencyNode.

MStatus connectToRotationPlug ( const MPlug rotationPlug )

Create a 1-1 connection from the rotation manipVal to the rotationPlug parameter.

Any changes to the rotation manipVal will be immediately reflected in the connected plug. Connecting to the "rotation" plug on a transform node will produce similar behavior to the built-in rotate manipulator.

The plug must have a data type of MFnNumericData::k3Double.

Parameters:
[in] rotationPlug The plug to connect the rotation value to
Returns:
  • MS::kSuccess Successfully connected the plug
  • MS::kFailure Could not connect to the plug or an invalid object is attached to the function set
MStatus connectToRotationCenterPlug ( const MPlug rotationCenterPlug )

Create a 1-1 association of the rotation center on the manipulator and the rotationCenterPlug parameter.

When both the rotation center is attached to a plug and the displayWithNode() method has been called, the manipulator will display with the node regardless of the connection made to the rotation center.

The plug must have a data type of MFnNumericData::k3Double.

Parameters:
[in] rotationCenterPlug The plug to connect the rotation center to
Returns:
  • MS::kSuccess Successfully connected the plug
  • MS::kFailure Could not connect to the plug or an invalid object is attached to the function set
MStatus setInitialRotation ( const MEulerRotation rotation )

Sets the initial rotation for the rotate manipulator.

Setting the initial rotation will prevent the manipulator from jumping back to the default rotation when there is already an existing rotation on the target plug.

Parameters:
[in] rotation The initial rotation
Returns:
  • MS::kSuccess Successfully set the initial rotation
  • MS::kFailure Could not set the rotation or an invalid object is attached to the function set
MStatus displayWithNode ( const MObject node )

Configures the manipulator to display with the node, causing the position of the manipulator to follow the position of the node whenever the node is moved.

The node must be a DAG object.

Parameters:
[in] node The node the manipulator should display with
Returns:
MStatus setRotateMode ( RotateMode  mode )

Sets the mode for the rotation manipulator.

The manipulator mode controls the appearance of the manipulator when is it used.

Modes

The following modes are supported for the rotation manipulator:

  • MFnRotateManip::kObjectSpace In object space mode, the manipulator is displayed as three perpendicular manipulator discs, as well as a view disc enclosing the manipulator. The manipulator will rotate whenever the manip value is changed.
  • MFnRotateManip::kWorldSpace This mode forces the manipulator to display in the default orientation regardless of the manipulator value. The manipulator is displayed the same as in object space mode, except it does not rotate when the manip value is changed.
  • MFnRotateManip::kGimbal In gimbal mode, only the constrained axis rotation discs are allowed to be manipulated. Gimbal mode treats the X,Y, and Z axis rotations as a sequence of operations on the default manipulator display. First, the X rotation is applied. Then, the Y rotation is applied, causing the X rotation disc to become transformed. Finally, the Z rotation is applied, transforming both the X and Y rotation discs. The Z rotation disc remains fixed during the operation. No view disc can be manipulated in gimbal mode.
Parameters:
[in] mode The new manipulator mode
Returns:
MFnRotateManip::RotateMode rotateMode ( ) const

Returns the current rotation mode.

Returns:
The current rotation mode
MStatus setSnapMode ( bool  snapEnabled )

Sets the snap mode.

The snap modes can be either on (true) or off (false). When snap mode is on, rotation manip values will snap to the values within some increment apart.

Parameters:
[in] snapEnabled The new snap mode
Returns:
bool isSnapModeOn ( ) const

Returns true when snap mode is on.

Returns:
Snap mode
MStatus setSnapIncrement ( double  snapInc )

Sets the snap increment.

The snap increment is specified in degrees. Manipulator values will snap to the next rotation at an angle of snapInc from the original rotation. Note that snap rotate does not apply to the trackball rotations (when dragging between the rotate discs).

Parameters:
[in] snapInc The new snap increment in degrees
Returns:
double snapIncrement ( ) const

Returns the snapping increment in degrees.

Returns:
Snapping increment (degrees)
unsigned int rotationIndex ( MStatus ReturnStatus = NULL ) const

Returns the index of the rotation manipVal for the manipulator.

When plugToManip conversion functions are used to produce the rotation manipVal, the manipulator data must be of the type MFnNumericData::k3Double, with X,Y, and Z rotations given in radians. This is easily accomplished by using the MEulerRotation class to manage the rotations.

Parameters:
[out] ReturnStatus return status
Returns:
Rotation index
Status Codes:
  • MS::kSuccess Successfully retrieved the index
  • MS::kFailure Failed to retrieve the index or the object attached to this function set is invalid
unsigned int rotationCenterIndex ( MStatus ReturnStatus = NULL ) const

Returns the index of the rotation center for the manipulator.

Note that the rotation center is only used for positioning the display of the manipulator, and has no effect on the rotation values generated by the manipulator.

Parameters:
[out] ReturnStatus return status
Returns:
Rotation center index
Status Codes:
  • MS::kSuccess Successfully retrieved the index
  • MS::kFailure Failed to retrieve the index or the object attached to this function set is invalid

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