swissArmyManip.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

// 
// swissArmyManip.cpp
// 
// This plug-in is an example of a user-defined manipulator,
// which is comprised of a variety of the base manipulators:
// - MFnCircleSweepManip.h
// - MFnDirectionManip.h
// - MFnDiscManip.h
// - MFnDistanceManip.h
// - MFnFreePointTriadManip.h
// - MFnStateManip.h
// - MFnToggleManip.h
// - MFnRotateManip.h
// - MFnScaleManip.h
//
// To use this plug-in:
// 
//     mel: loadPlugin "swissArmyManip.so";
//     mel: createNode swissArmyLocator;
//     click on the showManipTool
// 

#include <math.h>
#include <maya/MIOStream.h>

#include <maya/MPxNode.h>   

#include <maya/MPxLocatorNode.h> 

#include <maya/MString.h> 
#include <maya/MTypeId.h> 
#include <maya/MPlug.h>
#include <maya/MVector.h>
#include <maya/MAngle.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MColor.h>
#include <maya/M3dView.h>
#include <maya/MFnPlugin.h>
#include <maya/MDistance.h>

#include <maya/MFnUnitAttribute.h>
#include <maya/MFnNumericAttribute.h>

#include <maya/MFn.h>
#include <maya/MPxNode.h>
#include <maya/MPxManipContainer.h> 

#include <maya/MFnCircleSweepManip.h>
#include <maya/MFnDirectionManip.h>
#include <maya/MFnDiscManip.h>
#include <maya/MFnDistanceManip.h> 
#include <maya/MFnFreePointTriadManip.h>
#include <maya/MFnStateManip.h>
#include <maya/MFnToggleManip.h>
#include <maya/MFnRotateManip.h>
#include <maya/MFnScaleManip.h>

#include <maya/MPxContext.h>
#include <maya/MPxSelectionContext.h>

#include <maya/MFnNumericData.h>
#include <maya/MManipData.h>

#define e \
    counter++; \
    if (MS::kSuccess != s) { \
        cerr << "Status Error in method " << method \
             << " at checkpoint #" << counter << "." << "\n" \
             << "    in File: " << __FILE__ \
             << ", at Line: " << __LINE__ << endl; \
        s.perror("Error"); \
    }

const double delta1 = 0.01;
const double delta2 = 0.02;
const double delta3 = 0.03;
const double delta4 = 0.04;

// Locator Data
//
static float centre[][3] = { {  0.10f, 0.0f,  0.10f},
                             {  0.10f, 0.0f, -0.10f },
                             { -0.10f, 0.0f, -0.10f },
                             { -0.10f, 0.0f,  0.10f }, 
                             {  0.10f, 0.0f,  0.10f } }; 
static float state1[][3] = { {  1.00f, 0.0f,  1.00f},
                             {  1.00f, 0.0f,  0.50f },
                             {  0.50f, 0.0f,  0.50f },
                             {  0.50f, 0.0f,  1.00f }, 
                             {  1.00f, 0.0f,  1.00f } }; 
static float state2[][3] = { {  1.00f, 0.0f, -1.00f},
                             {  1.00f, 0.0f, -0.50f },
                             {  0.50f, 0.0f, -0.50f },
                             {  0.50f, 0.0f, -1.00f }, 
                             {  1.00f, 0.0f, -1.00f } }; 
static float state3[][3] = { { -1.00f, 0.0f, -1.00f},
                             { -1.00f, 0.0f, -0.50f },
                             { -0.50f, 0.0f, -0.50f },
                             { -0.50f, 0.0f, -1.00f }, 
                             { -1.00f, 0.0f, -1.00f } }; 
static float state4[][3] = { { -1.00f, 0.0f,  1.00f},
                             { -1.00f, 0.0f,  0.50f },
                             { -0.50f, 0.0f,  0.50f },
                             { -0.50f, 0.0f,  1.00f }, 
                             { -1.00f, 0.0f,  1.00f } }; 
static float arrow1[][3] = { {  0.00f, 0.0f,  1.00f},
                             {  0.10f, 0.0f,  0.20f },
                             { -0.10f, 0.0f,  0.20f },
                             {  0.00f, 0.0f,  1.00f } }; 
static float arrow2[][3] = { {  1.00f, 0.0f,  0.00f},
                             {  0.20f, 0.0f,  0.10f },
                             {  0.20f, 0.0f, -0.10f },
                             {  1.00f, 0.0f,  0.00f } }; 
static float arrow3[][3] = { {  0.00f, 0.0f, -1.00f},
                             {  0.10f, 0.0f, -0.20f },
                             { -0.10f, 0.0f, -0.20f },
                             {  0.00f, 0.0f, -1.00f } }; 
static float arrow4[][3] = { { -1.00f, 0.0f,  0.00f},
                             { -0.20f, 0.0f,  0.10f },
                             { -0.20f, 0.0f, -0.10f },
                             { -1.00f, 0.0f,  0.00f } }; 
static float perimeter[][3] = { {  1.10f, 0.0f,  1.10f},
                                {  1.10f, 0.0f, -1.10f },
                                { -1.10f, 0.0f, -1.10f },
                                { -1.10f, 0.0f,  1.10f }, 
                                {  1.10f, 0.0f,  1.10f } }; 

static int centreCount = 5;
static int state1Count = 5;
static int state2Count = 5;
static int state3Count = 5;
static int state4Count = 5;
static int arrow1Count = 4;
static int arrow2Count = 4;
static int arrow3Count = 4;
static int arrow4Count = 4;
static int perimeterCount = 5;


class swissArmyLocatorManip : public MPxManipContainer
{
public:
    swissArmyLocatorManip();
    virtual ~swissArmyLocatorManip();
    
    static void * creator();
    static MStatus initialize();
    virtual MStatus createChildren();
    virtual MStatus connectToDependNode(const MObject & node);

    virtual void draw(M3dView & view, 
                      const MDagPath & path, 
                      M3dView::DisplayStyle style,
                      M3dView::DisplayStatus status);
    MManipData startPointCallback(unsigned index) const;
    MVector nodeTranslation() const;

    MDagPath fCircleSweepManip;
    MDagPath fDirectionManip;
    MDagPath fDiscManip;
    MDagPath fDistanceManip;
    MDagPath fFreePointTriadManip;
    MDagPath fStateManip;
    MDagPath fToggleManip;
    MDagPath fRotateManip;
    MDagPath fScaleManip;

    MDagPath fNodePath;

public:
    static MTypeId id;
};


MManipData swissArmyLocatorManip::startPointCallback(unsigned /*index*/) 
const
{
    MManipData manipData;
    MFnNumericData numData;
    MObject numDataObj = numData.create(MFnNumericData::k3Double);
    MVector vec = nodeTranslation();
    numData.setData(vec.x, vec.y, vec.z);
    manipData = numDataObj;
    return manipData;
}


MVector swissArmyLocatorManip::nodeTranslation() const
{
    MFnDagNode dagFn(fNodePath);
    MDagPath path;
    dagFn.getPath(path);
    path.pop();  // pop from the shape to the transform
    MFnTransform transformFn(path);
    return transformFn.translation(MSpace::kWorld);
}


MTypeId swissArmyLocatorManip::id( 0x8001e );


swissArmyLocatorManip::swissArmyLocatorManip() 
{ 
    // Do not call createChildren from here 
}


swissArmyLocatorManip::~swissArmyLocatorManip() 
{
}


void* swissArmyLocatorManip::creator()
{
     return new swissArmyLocatorManip();
}


MStatus swissArmyLocatorManip::initialize()
{ 
    MStatus stat;
    stat = MPxManipContainer::initialize();
    return stat;
}


MStatus swissArmyLocatorManip::createChildren()
{
    MStatus stat = MStatus::kSuccess;
    MString method("swissArmyLocatorManip::createChildren");
    MStatus s;
    int counter = 0;

    // FreePointTriadManip
    //
    fFreePointTriadManip = addFreePointTriadManip("freePointTriadManip",
                                                  "point");
    MFnFreePointTriadManip freePointTriadManipFn(fFreePointTriadManip);

    // DirectionManip
    //
    fDirectionManip = addDirectionManip("directionManip",
                                        "direction");
    MFnDirectionManip directionManipFn(fDirectionManip);

    // ToggleManip
    //
    fToggleManip = addToggleManip("toggleManip", "toggle");
    MFnToggleManip toggleManipFn(fToggleManip);

    // StateManip
    //
    fStateManip = addStateManip("stateManip", "state");
    MFnStateManip stateManipFn(fStateManip);

    // DiscManip
    //
    fDiscManip = addDiscManip("discManip",
                              "angle");
    MFnDiscManip discManipFn(fDiscManip);

    // CircleSweepManip
    //
    fCircleSweepManip = addCircleSweepManip("circleSweepManip",
                                            "angle");
    MFnCircleSweepManip circleSweepManipFn(fCircleSweepManip, &s); e;
    circleSweepManipFn.setCenterPoint(MPoint(0, 0, 0));
    circleSweepManipFn.setNormal(MVector(0, 1, 0));
    circleSweepManipFn.setRadius(2.0);
    circleSweepManipFn.setDrawAsArc(true);

    // DistanceManip
    //
    MString manipName("distanceManip");
    MString distanceName("distance");
    MPoint startPoint(0.0, 0.0, 0.0);
    MVector direction(0.0, 1.0, 0.0);
    fDistanceManip = addDistanceManip(manipName,
                                      distanceName);
    MFnDistanceManip distanceManipFn(fDistanceManip);
    distanceManipFn.setStartPoint(startPoint);
    distanceManipFn.setDirection(direction);

    // RotateManip
    //
    MString RotateManipName("RotateManip");
    MString rotateName("rotation");
    fRotateManip = addRotateManip(RotateManipName, rotateName);
    MFnRotateManip rotateManipFn(fRotateManip);

    // ScaleManip
    //
    MString scaleManipName("scaleManip");
    MString scaleName("scale");
    fScaleManip = addScaleManip(scaleManipName, scaleName);
    MFnScaleManip scaleManipFn(fScaleManip);

    return stat;
}


MStatus swissArmyLocatorManip::connectToDependNode(const MObject &node)
{
    MStatus stat;

    // Get the DAG path
    //
    MFnDagNode dagNodeFn(node);
    dagNodeFn.getPath(fNodePath);
    MObject parentNode = dagNodeFn.parent(0);
    MFnDagNode parentNodeFn(parentNode);

    // Connect the plugs
    //    
    MFnDependencyNode nodeFn;
    nodeFn.setObject(node);    

    // FreePointTriadManip
    //
    MFnFreePointTriadManip freePointTriadManipFn(fFreePointTriadManip);
    MPlug translationPlug = parentNodeFn.findPlug("t", &stat);
    if (MStatus::kFailure != stat) {
        freePointTriadManipFn.connectToPointPlug(translationPlug);
    }

    // DirectionManip
    //
    MFnDirectionManip directionManipFn;
    directionManipFn.setObject(fDirectionManip);
    MPlug directionPlug = nodeFn.findPlug("arrow2Direction", &stat);
    if (MStatus::kFailure != stat) {
        directionManipFn.connectToDirectionPlug(directionPlug);
        unsigned startPointIndex = directionManipFn.startPointIndex();
        addPlugToManipConversionCallback(startPointIndex, 
                                         (plugToManipConversionCallback) 
                                         &swissArmyLocatorManip::startPointCallback);
    }

    // DistanceManip
    //
    MFnDistanceManip distanceManipFn;
    distanceManipFn.setObject(fDistanceManip);
    MPlug sizePlug = nodeFn.findPlug("size", &stat);
    if (MStatus::kFailure != stat) {
        distanceManipFn.connectToDistancePlug(sizePlug);
        unsigned startPointIndex = distanceManipFn.startPointIndex();
        addPlugToManipConversionCallback(startPointIndex, 
                                         (plugToManipConversionCallback) 
                                         &swissArmyLocatorManip::startPointCallback);
    }

    // CircleSweepManip
    //
    MFnCircleSweepManip circleSweepManipFn(fCircleSweepManip);
    MPlug arrow1AnglePlug = nodeFn.findPlug("arrow1Angle", &stat);
    if (MStatus::kFailure != stat) {
        circleSweepManipFn.connectToAnglePlug(arrow1AnglePlug);
        unsigned centerIndex = circleSweepManipFn.centerIndex();
        addPlugToManipConversionCallback(centerIndex, 
                                         (plugToManipConversionCallback) 
                                         &swissArmyLocatorManip::startPointCallback);
    }

    // DiscManip
    //
    MFnDiscManip discManipFn(fDiscManip);
    MPlug arrow3AnglePlug = nodeFn.findPlug("arrow3Angle", &stat);
    if (MStatus::kFailure != stat) {
        discManipFn.connectToAnglePlug(arrow3AnglePlug);
        unsigned centerIndex = discManipFn.centerIndex();
        addPlugToManipConversionCallback(centerIndex, 
                                         (plugToManipConversionCallback) 
                                         &swissArmyLocatorManip::startPointCallback);
    }

    // StateManip
    //
    MFnStateManip stateManipFn(fStateManip);

    MPlug statePlug = nodeFn.findPlug("state", &stat);
    if (MStatus::kFailure != stat) {
        stateManipFn.connectToStatePlug(statePlug);
        unsigned positionIndex = stateManipFn.positionIndex();
        addPlugToManipConversionCallback(positionIndex, 
                                         (plugToManipConversionCallback) 
                                         &swissArmyLocatorManip::startPointCallback);
    }

    // ToggleManip
    //
    MFnToggleManip toggleManipFn(fToggleManip);

    MPlug togglePlug = nodeFn.findPlug("toggle", &stat);
    if (MStatus::kFailure != stat) {
        toggleManipFn.connectToTogglePlug(togglePlug);
        unsigned startPointIndex = toggleManipFn.startPointIndex();
        addPlugToManipConversionCallback(startPointIndex, 
                                         (plugToManipConversionCallback) 
                                         &swissArmyLocatorManip::startPointCallback);
    }

    // Determine the transform node for the locator
    //
    MDagPath transformPath(fNodePath);
    transformPath.pop();

    MFnTransform transformNode(transformPath);

    // RotateManip
    //
    MFnRotateManip rotateManipFn(fRotateManip);

    MPlug rotatePlug = transformNode.findPlug("rotate", &stat);
    if (MStatus::kFailure != stat) {
        rotateManipFn.connectToRotationPlug(rotatePlug);
        rotateManipFn.displayWithNode(node);
    }

    // ScaleManip
    //
    MFnScaleManip scaleManipFn(fScaleManip);

    MPlug scalePlug = transformNode.findPlug("scale", &stat);
    if (MStatus::kFailure != stat) {
        scaleManipFn.connectToScalePlug(scalePlug);
        scaleManipFn.displayWithNode(node);
    }

    finishAddingManips();
    MPxManipContainer::connectToDependNode(node);
    
    return stat;
}


void swissArmyLocatorManip::draw(M3dView & view, 
                                 const MDagPath &path, 
                                 M3dView::DisplayStyle style,
                                 M3dView::DisplayStatus status)
{ 
    MPxManipContainer::draw(view, path, style, status);
    view.beginGL(); 

    MPoint textPos = nodeTranslation();
    char str[100];
    sprintf(str, "Swiss Army Manipulator"); 
    MString distanceText(str);
    view.drawText(distanceText, textPos, M3dView::kLeft);
    view.endGL();
}


class swissArmyLocator : public MPxLocatorNode
{
public:
    swissArmyLocator();
    virtual ~swissArmyLocator(); 

    virtual MStatus         compute(const MPlug& plug, MDataBlock &data);

    virtual void            draw(M3dView &view, const MDagPath &path, 
                                 M3dView::DisplayStyle style,
                                 M3dView::DisplayStatus status);

    virtual bool            isBounded() const;
    virtual MBoundingBox    boundingBox() const; 

    static  void *          creator();
    static  MStatus         initialize();

    static  MObject         aSize;         // The size of the locator
    static  MObject         aPoint;
    static  MObject         aPointX;
    static  MObject         aPointY;
    static  MObject         aPointZ;
    static  MObject         aArrow1Angle;
    static  MObject         aArrow2Direction;
    static  MObject         aArrow2DirectionX;
    static  MObject         aArrow2DirectionY;
    static  MObject         aArrow2DirectionZ;
    static  MObject         aArrow3Angle;
    static  MObject         aArrow4Distance;
    static  MObject         aState;
    static  MObject         aToggle;

public: 
    static  MTypeId     id;
};


MTypeId swissArmyLocator::id( 0x8001f );
MObject swissArmyLocator::aSize;
MObject swissArmyLocator::aPoint;
MObject swissArmyLocator::aPointX;
MObject swissArmyLocator::aPointY;
MObject swissArmyLocator::aPointZ;
MObject swissArmyLocator::aArrow1Angle;
MObject swissArmyLocator::aArrow2Direction;
MObject swissArmyLocator::aArrow2DirectionX;
MObject swissArmyLocator::aArrow2DirectionY;
MObject swissArmyLocator::aArrow2DirectionZ;
MObject swissArmyLocator::aArrow3Angle;
MObject swissArmyLocator::aArrow4Distance;
MObject swissArmyLocator::aState;
MObject swissArmyLocator::aToggle;


swissArmyLocator::swissArmyLocator() 
{}


swissArmyLocator::~swissArmyLocator() 
{}


MStatus swissArmyLocator::compute(const MPlug &/*plug*/, MDataBlock &/*data*/)
{ 
    return MS::kUnknownParameter;
}


void swissArmyLocator::draw(M3dView &view, const MDagPath &/*path*/, 
                            M3dView::DisplayStyle style,
                            M3dView::DisplayStatus status)
{ 
    // Get the size
    //
    MObject thisNode = thisMObject();

    MPlug plug(thisNode, aSize);
    MDistance sizeVal;
    plug.getValue(sizeVal);

    MPlug arrow1AnglePlug(thisNode, aArrow1Angle);
    MAngle arrow1Angle;
    arrow1AnglePlug.getValue(arrow1Angle);
    double angle1 = -arrow1Angle.asRadians() - 3.1415927/2.0;

    MPlug arrow3AnglePlug(thisNode, aArrow3Angle);
    MAngle arrow3Angle;
    arrow3AnglePlug.getValue(arrow3Angle);
    double angle3 = arrow3Angle.asRadians();

    MPlug statePlug(thisNode, aState);
    int state;
    statePlug.getValue(state);

    MPlug togglePlug(thisNode, aToggle);
    bool toggle;
    togglePlug.getValue(toggle);

    MPlug directionXPlug(thisNode, aArrow2DirectionX);
    MPlug directionYPlug(thisNode, aArrow2DirectionY);
    MPlug directionZPlug(thisNode, aArrow2DirectionZ);
    double dirX;
    double dirY;
    double dirZ;
    directionXPlug.getValue(dirX);
    directionYPlug.getValue(dirY);
    directionZPlug.getValue(dirZ);
    double angle2 = atan2(dirZ,dirX);
    angle2 += 3.1415927;

    float multiplier = (float) sizeVal.asCentimeters();

    view.beginGL(); 

    if ((style == M3dView::kFlatShaded) || 
        (style == M3dView::kGouraudShaded)) 
    {  
        // Push the color settings
        // 
        glPushAttrib(GL_CURRENT_BIT);

        if (status == M3dView::kActive) {
            view.setDrawColor(13, M3dView::kActiveColors);
        } else {
            view.setDrawColor(13, M3dView::kDormantColors);
        }  

        int i;
        int last;

        if (toggle) {
        if (status == M3dView::kActive)
            view.setDrawColor(15, M3dView::kActiveColors);
        else
            view.setDrawColor(15, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = centreCount - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f(centre[i][0] * multiplier,
                           centre[i][1] * multiplier,
                           centre[i][2] * multiplier);
            }
        glEnd();
        }

        if (state == 0) {
        if (status == M3dView::kActive)
            view.setDrawColor(19, M3dView::kActiveColors);
        else
            view.setDrawColor(19, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = state1Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f(state1[i][0] * multiplier,
                           state1[i][1] * multiplier,
                           state1[i][2] * multiplier);
            }
        glEnd();
        }

        if (state == 1) {
        if (status == M3dView::kActive)
            view.setDrawColor(21, M3dView::kActiveColors);
        else
            view.setDrawColor(21, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = state2Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f(state2[i][0] * multiplier,
                           state2[i][1] * multiplier,
                           state2[i][2] * multiplier);
            }
        glEnd();
        }

        if (state == 2) {
        if (status == M3dView::kActive)
            view.setDrawColor(18, M3dView::kActiveColors);
        else
            view.setDrawColor(18, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = state3Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f(state3[i][0] * multiplier,
                           state3[i][1] * multiplier,
                           state3[i][2] * multiplier);
            }
        glEnd();
        }

        if (state == 3) {
        if (status == M3dView::kActive)
            view.setDrawColor(17, M3dView::kActiveColors);
        else
            view.setDrawColor(17, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = state4Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f(state4[i][0] * multiplier,
                           state4[i][1] * multiplier,
                           state4[i][2] * multiplier);
            }
        glEnd();
        }

        if (status == M3dView::kActive)
            view.setDrawColor(12, M3dView::kActiveColors);
        else
            view.setDrawColor(12, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = arrow1Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f( (float) (- arrow1[i][0] * multiplier * cos(angle1) 
                           - arrow1[i][2] * multiplier * sin(angle1)),
                           (float) (arrow1[i][1] * multiplier + delta1),
                           (float) (arrow1[i][2] * multiplier * cos(angle1) -
                           arrow1[i][0] * multiplier * sin(angle1)));
            }
        glEnd();

        if (status == M3dView::kActive)
            view.setDrawColor(16, M3dView::kActiveColors);
        else
            view.setDrawColor(16, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = arrow2Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f( (float) (- arrow2[i][0] * multiplier * cos(angle2) 
                           - arrow2[i][2] * multiplier * sin(angle2)),
                           (float) (arrow2[i][1] * multiplier + delta2),
                           (float) (arrow2[i][2] * multiplier * cos(angle2) -
                           arrow2[i][0] * multiplier * sin(angle2)));
            }
        glEnd();

        if (status == M3dView::kActive)
            view.setDrawColor(13, M3dView::kActiveColors);
        else
            view.setDrawColor(13, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = arrow3Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f( (float) (- arrow3[i][0] * multiplier * cos(angle3) 
                           - arrow3[i][2] * multiplier * sin(angle3)),
                           (float) (arrow3[i][1] * multiplier + delta3),
                           (float) (arrow3[i][2] * multiplier * cos(angle3) -
                           arrow3[i][0] * multiplier * sin(angle3)));
            }
        glEnd();

        if (status == M3dView::kActive)
            view.setDrawColor(5, M3dView::kActiveColors);
        else
            view.setDrawColor(5, M3dView::kDormantColors);
        glBegin(GL_TRIANGLE_FAN);
            last = arrow4Count - 1;
            for (i = 0; i < last; ++i) {
                glVertex3f((float) (arrow4[i][0] * multiplier),
                           (float) (arrow4[i][1] * multiplier + delta4),
                           (float) (arrow4[i][2] * multiplier));
            }
        glEnd();

        glPopAttrib();
    }

    // Draw the outline of the locator
    //
    glBegin(GL_LINES);
        int i;
        int last;

        if (toggle) {
        last = centreCount - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f(centre[i][0] * multiplier, 
                       centre[i][1] * multiplier, 
                       centre[i][2] * multiplier);
            glVertex3f(centre[i+1][0] * multiplier, 
                       centre[i+1][1] * multiplier, 
                       centre[i+1][2] * multiplier);
        }
        }

        if (state == 0) {
        last = state1Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f(state1[i][0] * multiplier, 
                       state1[i][1] * multiplier, 
                       state1[i][2] * multiplier);
            glVertex3f(state1[i+1][0] * multiplier, 
                       state1[i+1][1] * multiplier, 
                       state1[i+1][2] * multiplier);
        }
        }

        if (state == 1) {
        last = state2Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f(state2[i][0] * multiplier, 
                       state2[i][1] * multiplier, 
                       state2[i][2] * multiplier);
            glVertex3f(state2[i+1][0] * multiplier, 
                       state2[i+1][1] * multiplier, 
                       state2[i+1][2] * multiplier);
        }
        }

        if (state == 2) {
        last = state3Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f(state3[i][0] * multiplier, 
                       state3[i][1] * multiplier, 
                       state3[i][2] * multiplier);
            glVertex3f(state3[i+1][0] * multiplier, 
                       state3[i+1][1] * multiplier, 
                       state3[i+1][2] * multiplier);
        }
        }

        if (state == 3) {
        last = state4Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f(state4[i][0] * multiplier, 
                       state4[i][1] * multiplier, 
                       state4[i][2] * multiplier);
            glVertex3f(state4[i+1][0] * multiplier, 
                       state4[i+1][1] * multiplier, 
                       state4[i+1][2] * multiplier);
        }
        }

        last = arrow1Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f((float) (- arrow1[i][0] * multiplier * cos(angle1) 
                       - arrow1[i][2] * multiplier * sin(angle1)),
                       (float) (arrow1[i][1] * multiplier + delta1),
                       (float) (arrow1[i][2] * multiplier * cos(angle1) -
                       arrow1[i][0] * multiplier * sin(angle1)));
            glVertex3f((float) (- arrow1[i+1][0] * multiplier * cos(angle1) 
                       - arrow1[i+1][2] * multiplier * sin(angle1)),
                       (float) (arrow1[i+1][1] * multiplier + delta1),
                       (float) (arrow1[i+1][2] * multiplier * cos(angle1) -
                       arrow1[i+1][0] * multiplier * sin(angle1)));
        }

        last = arrow2Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f((float) (- arrow2[i][0] * multiplier * cos(angle2) 
                       - arrow2[i][2] * multiplier * sin(angle2)),
                       (float) (arrow2[i][1] * multiplier + delta2),
                       (float) (arrow2[i][2] * multiplier * cos(angle2) -
                       arrow2[i][0] * multiplier * sin(angle2)));
            glVertex3f((float) (- arrow2[i+1][0] * multiplier * cos(angle2) 
                       - arrow2[i+1][2] * multiplier * sin(angle2)),
                       (float) (arrow2[i+1][1] * multiplier + delta2),
                       (float) (arrow2[i+1][2] * multiplier * cos(angle2) -
                       arrow2[i+1][0] * multiplier * sin(angle2)));
        }

        last = arrow3Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f((float) (- arrow3[i][0] * multiplier * cos(angle3) 
                       - arrow3[i][2] * multiplier * sin(angle3)),
                       (float) (arrow3[i][1] * multiplier + delta3),
                       (float) (arrow3[i][2] * multiplier * cos(angle3) -
                       arrow3[i][0] * multiplier * sin(angle3)));
            glVertex3f((float) (- arrow3[i+1][0] * multiplier * cos(angle3) 
                       - arrow3[i+1][2] * multiplier * sin(angle3)),
                       (float) (arrow3[i+1][1] * multiplier + delta3),
                       (float) (arrow3[i+1][2] * multiplier * cos(angle3) -
                       arrow3[i+1][0] * multiplier * sin(angle3)));
        }

        last = arrow4Count - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f((float) (arrow4[i][0] * multiplier), 
                       (float) (arrow4[i][1] * multiplier + delta4), 
                       (float) (arrow4[i][2] * multiplier));
            glVertex3f((float) (arrow4[i+1][0] * multiplier), 
                       (float) (arrow4[i+1][1] * multiplier + delta4), 
                       (float) (arrow4[i+1][2] * multiplier));
        }

        last = perimeterCount - 1;
        for (i = 0; i < last; ++i) { 
            glVertex3f(perimeter[i][0] * multiplier, 
                       perimeter[i][1] * multiplier, 
                       perimeter[i][2] * multiplier);
            glVertex3f(perimeter[i+1][0] * multiplier, 
                       perimeter[i+1][1] * multiplier, 
                       perimeter[i+1][2] * multiplier);
        }

    glEnd();

    view.endGL();
}


bool swissArmyLocator::isBounded() const
{ 
    return true;
}


MBoundingBox swissArmyLocator::boundingBox() const
{   
    // Get the size
    //
    MObject thisNode = thisMObject();
    MPlug plug(thisNode, aSize);
    MDistance sizeVal;
    plug.getValue(sizeVal);

    double multiplier = sizeVal.asCentimeters();
 
    MPoint corner1(-1.1, 0.0, -1.1);
    MPoint corner2(1.1, 0.0, 1.1);

    corner1 = corner1 * multiplier;
    corner2 = corner2 * multiplier;

    return MBoundingBox(corner1, corner2);
}


void* swissArmyLocator::creator()
{
    return new swissArmyLocator();
}


MStatus swissArmyLocator::initialize()
{ 
    MFnUnitAttribute unitFn;
    MFnNumericAttribute numericFn;
    MStatus          stat;
    MString method("swissArmyLocator::initialize");
    MStatus s;
    int counter = 0;

    // aSize
    aSize = unitFn.create("size", "sz", MFnUnitAttribute::kDistance, 
                          0.0, &s); e;
    unitFn.setDefault(10.0);
    unitFn.setStorable(true);
    unitFn.setWritable(true);

    // aPoint
    aPointX = numericFn.create("pointX", "ptx", 
                               MFnNumericData::kDouble, 0.0, &s); e;
    aPointY = numericFn.create("pointY", "pty",
                               MFnNumericData::kDouble, 0.0, &s); e;
    aPointZ = numericFn.create("pointZ", "ptz",
                               MFnNumericData::kDouble, 0.0, &s); e;
    aPoint = numericFn.create("point", "pt",
                              aPointX,
                              aPointY,
                              aPointZ, &s); e;

    // aArrow1Angle
    aArrow1Angle = unitFn.create("arrow1Angle", "a1a", 
                                 MFnUnitAttribute::kAngle, 0.0, &s); e;

    // aArrow2Direction
    aArrow2DirectionX = numericFn.create("arrow2DirectionX", "a2x", 
                                         MFnNumericData::kDouble, 1.0, &s); e;
    aArrow2DirectionY = numericFn.create("arrow2DirectionY", "a2y",
                                         MFnNumericData::kDouble, 0.0, &s); e;
    aArrow2DirectionZ = numericFn.create("arrow2DirectionZ", "a2z",
                                         MFnNumericData::kDouble, 0.0, &s); e;
    aArrow2Direction = numericFn.create("arrow2Direction", "dir",
                                        aArrow2DirectionX,
                                        aArrow2DirectionY,
                                        aArrow2DirectionZ, &s); e;

    // aArrow3Angle
    aArrow3Angle = unitFn.create("arrow3Angle", "a3a", 
                                 MFnUnitAttribute::kAngle, 0.0, &s); e;
    // aArrow4Distance
    aArrow4Distance = unitFn.create("arrow2Distance", "dis", 
                                    MFnUnitAttribute::kDistance, 0.0, &s); e;

    // aState;
    aState = numericFn.create("state", "s",
                              MFnNumericData::kLong, 0, &s); e;

    // aToggle;
    aToggle = numericFn.create("toggle", "t",
                               MFnNumericData::kBoolean, false, &s); e;

    s = addAttribute(aPoint); e;
    s = addAttribute(aArrow1Angle); e;
    s = addAttribute(aArrow2Direction); e;
    s = addAttribute(aArrow3Angle); e;
    s = addAttribute(aArrow4Distance); e;
    s = addAttribute(aState); e;
    s = addAttribute(aToggle); e;

    stat = addAttribute(aSize);
    if (!stat) {
        stat.perror("addAttribute");
        return stat;
    }
    
    MPxManipContainer::addToManipConnectTable(id);

    return MS::kSuccess;
}


MStatus initializePlugin(MObject obj)
{ 
    MStatus status;
    MFnPlugin plugin(obj, PLUGIN_COMPANY, "6.0", "Any");

    status = plugin.registerNode("swissArmyLocator", 
                                 swissArmyLocator::id, 
                                 &swissArmyLocator::creator, 
                                 &swissArmyLocator::initialize,
                                 MPxNode::kLocatorNode);
    if (!status) {
        status.perror("registerNode");
        return status;
    }

    status = plugin.registerNode("swissArmyLocatorManip", 
                                 swissArmyLocatorManip::id, 
                                 &swissArmyLocatorManip::creator, 
                                 &swissArmyLocatorManip::initialize,
                                 MPxNode::kManipContainer);
    if (!status) {
        status.perror("registerNode");
        return status;
    }

    return status;
}


MStatus uninitializePlugin(MObject obj)
{
    MStatus status;
    MFnPlugin plugin(obj);

    status = plugin.deregisterNode(swissArmyLocator::id);
    if (!status) {
        status.perror("deregisterNode");
        return status;
    }

    status = plugin.deregisterNode(swissArmyLocatorManip::id);
    if (!status) {
        status.perror("deregisterNode");
        return status;
    }

    return status;
}