Soft/Rigid Bodies > Paint Soft Body Weights Tool

 
 
 

Selects the Paint Soft Body Weights Tool. For more information, see Paint Soft Body Weights Tool. See also How Artisan brush tools work in the Artisan guide.

Soft/Rigid Bodies > Paint Soft Body Weights Tool >

Lets you specify the settings for the Paint Soft Body Weights Tool in the Tool Settings editor. There are attributes unique to the Paint Soft Body Weights Tool in the Paint Attributes section. These unique attributes are described below. For descriptions of all other attributes in all other sections, see Artisan Tool Settings in the Artisan guide.

Paint Attributes

These are descriptions of the attributes in the Paint Attributes section.

copyOfmodealnameParticleShape.goalPP

Displays the name of the particle node selected to paint and the attribute you are painting (goalPP weights). To select another particle node to paint, click this button and select the appropriate particle node goalPP weights name. By default, the tool selects the first particle node it detects.

When you select the soft body, the Paint Soft Body Weight Tool automatically detects the particle node and goalPP attribute on the soft body. The name of the node and attribute displays on the top button.

Filter: particle

Sets a filter so that only particle nodes display on the menu for the button above this one. You are painting particle goalPP weights with the Paint Soft Body Weights Tool, so you do not need to change this filter unless you want to paint other types of attributes.

Paint Operation

Select an operation to define how you want painted goalPP values to be affected.

Replace

Replaces the goalPP values for the soft body particles you paint over with the specified Value and Opacity.

Add

Adds the specified Value and Opacity to the current goalPP values you paint over. If the value is negative (possible if you set Min or Max to a negative value), the value actually decreases.

Scale

Scales the current goalPP values you paint over by the Value and Opacity factors.

Smooth

Changes the goalPP values to be the average values of the surrounding goalPP values.

Value

Set the value to apply when you perform any of the painting operations.

Min/Max Value

Set the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Setting the Min/Max Values you can extend or narrow the range of values. Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint. Positive values are added.

Tip

To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values.

Clamp

Select whether you want to clamp the values within a specified range when you paint, regardless of the Value set.

Lower

Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.5, the values you paint will never be less than 0.5, even if you set the Value to 0.25.

Upper

Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper, set the upper Clamp Value to 0.75, and set Value to 1, the values you paint will never be greater than 0.75.

Clamp Values

Set the Lower and Upper values for clamping.

Flood

Click Flood to apply the brush settings to all the particle goals on the selected soft body. The result depends on the brush settings defined when you perform the flood.

Vector Index

If you are painting a three channel attribute (RGB or XYZ), select the channel you want to paint. Soft body goalPP weight is a single channel attribute, therefore you do not need to change this setting.

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