Triple Switch

 
 
 

You use the three buttons in the Switch Attributes to add, remove, and map textures to objects. The inShape column contains the objects you want to map the utility to. The inTriple column contains the texture, file, or placement node you want to map to the object.

Find this utility in the Create Bar (see Hide, resize or customize the Create bar).

To use this utility, see Use the Triple Switch utility.

Add Surfaces

Click to determine to which shading groups the Triple Switch utility is connected and connect all the surfaces in those shading groups to the Triple Switch utility.

inShape

Contains the name of the shape (the object) you want to connect to the Triple Switch utility. You can add as many objects as you want to this column.

When one of the objects in this column is rendered, Maya sets Output to its corresponding value. When none of the objects are rendered, Maya sets Output to equal the Default setting.

inTriple

Contains the texture, file, or placement node that you want to map to the object. See also Map Item.

Remove Item

Removes the currently selected row in the Switch table.

Map Item

Highlight the InShape column then click the Map Item button to select a texture, file, or placement node to map it to the object.

Default

For Triple switches, the Default attribute represents the RGB channels of a color.

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