Single Switch

 
 
 

You use the single button in the Switch Attributes section to add, remove, and map textures to objects.

The inShape column contains the objects to which you want to map the utility.

The inSingle column contains the texture, file, or placement node you want to map to the object.

Find this utility in the Create Bar (see Hide, resize or customize the Create bar).

To use this utility, see Use the Single Switch utility.

Add Surfaces

Click to determine to which shading groups the Single Switch utility is connected and connect all the surfaces in those shading groups to the Single Switch utility.

inShape

Contains the name of the shape (the object) you want to connect to the Single Switch utility. You can add as many objects as you want to this column.

When one of the objects in this column is rendered, Maya sets Output to its corresponding value. When none of the objects are rendered, Maya sets Output to equal the Default setting.

inSingle

Contains the texture, file, or placement node that you want to map to the object. See also Map Item.

Remove Item

Removes the currently selected row in the Switch table.

Map Item

Highlight the InShape column then click the Map Item button to select a texture, file, or placement node to map it to the object.

Tip

You can also place the cursor over the column, then right-click Map from the pop-up menu.

Default

For Single switches, the Default attribute represents the value of a single float (such as the Bump Depth for a material’s bump mapping attribute). When a surface is shaded, if it is not in the inShape column, this value is used. Shading nodes can also be mapped to the Default.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License