Create a squash deformer

 
 
 

When creating squash deformers, you can first set creation options and then create a deformer, or you can immediately create a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before you create a deformer can save you some time adjusting the deformer’s attributes afterwards.

Warning

You should avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. Save a copy of the object in case you want to do further modeling.

To create a squash deformer

  1. Select the object(s) you want to deform.
  2. Select Create Deformers > Nonlinear > Squash > .

    The Create Squash Deformer Options window appears.

  3. Click the Basic and Advanced tabs and set the creation options.

    See Create Deformers > Nonlinear > Squash and Advanced deformer options.

  4. (Optional) As you set the creation options, you can also do the following:
    • Select Edit > Save Settings to save the creation options without creating a squash deformer and keep the options window open.
    • Select Edit > Reset Settings to reset the options to their default and keep the options window open.
  5. Do one of the following:
    • Click Create to create a squash deformer. The options window closes.
    • Click Apply to create a squash deformer and keep the options window open.
    • Click Close to close the window.

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