When creating bend deformers, you can first set creation options and then create a deformer, or you can immediately create
            a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before
            you create a deformer can save you some time adjusting the deformer’s attributes afterwards. 
         
         Warning Avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create
               a deformer. Changing the number of points can lead to unexpected deformation effects. Try to set the object’s topology before
               you begin using deformers, and save a copy of the object in case you want to do further modeling later. 
            
         To create a bend deformer
         
         
            - Select the object(s) you want to deform. 
- Select Create Deformers > Nonlinear > Bend >  . .The  window appears. 
                
- Click the  and  tabs and set the creation options. 
               See Create Deformers > Nonlinear > Bend and Advanced deformer options. 
                
- (Optional) As you set the creation options, you can also do either of the following: 
                  - Select  to save the creation options and keep the options window open. 
                  
- Select  to reset the options to their default and keep the options window open. 
                  
 
- Click  to create a bend deformer and close the options window. 
               (Click  to create a bend deformer and keep the options window open.) 
                  A bend deformer handle displays in the scene and its nodes are listed in the . The nodes include the bend handle node (default name: bendnHandle), the bend handle shape node (bendnHandleShape), and the bend deformer node (default name: bendn). 
                
To create bend deformation effects
         
         
            - Manipulate the bend deformer handle. 
- Edit bend deformer channels and attributes (see Edit bend nonlinear deformers) or paint nonlinear deformer weights to adjust the deformation effect. 
            
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License