Alembic and GPU cache feature comparison

 
 
 

The following table compares important Alembic and GPU cache features.

Features Alembic cache GPU cache
Load cache file with Alembic Cache > Alembic Import

See Pipeline Caching Workflows.

Yes Yes
Load cache file with GPU Cache > Import

See Pipeline Caching Workflows.

Yes Yes
Resulting object hierarchies when cache is imported Original node hierarchy preserved.

See Alembic Caches.

Original node hierarchy consolidated to a single node.

See GPU Caches.

Supported renderers Maya Software and mental ray mental ray
Shading support None

See Merge Alembic caches with Maya objects.

Exports materials from source object. Viewable in Viewport 2.0.

See Shade and render GPU caches.

Edit imported cache file Edit as Maya geometry.

See Alembic Caches.

Geometry cannot be edited.
Cache file evaluation By Maya dependency graph. By gpuCache node on the system graphics card

See GPU Caches.

Loaded plug-ins AbcImport.mll, AbcExport.mll gpuCache.mll
Support for MEL commands Yes

See Use MEL Commands to Save and Load Pipeline Caches.

Yes

See Use MEL Commands to Save and Load Pipeline Caches.

Can be referenced into a scene with file referencing (Create Reference).
Yes Yes

Optimized for motion blur
No Yes

See Create or import GPU cache

Related topics

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