Create a Rigid Body Constraint

 
 
 

You can use the following constraints with rigid bodies:

The behavior of the different constraint types is described in Bullet Constraint Types.

To create a rigid body constraint:

  1. Select one or two rigid bodies. If you select only one rigid body, the constraint is anchored to its position in Maya worldspace.
  2. Select Bullet > Create Rigid Body Constraint > □

    See Bullet Constraint Properties for descriptions of each property.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License