This section lists the bug fixes associated with this version of the Maya FBX plug-in.
Nodes named "rootNode" now import correctly. Previously naming conflicts prevented nodes with this name from being read by the FBX Importer.
Problems where the FBX plug-in did not import animation on MotionBuilder custom properties have been resolved.
An issue with the export of normal/binormals on non-triangulated meshes has been resolved.
You can now export Maya files with the Referenced Asset Content option disabled. Previously, this caused instability in Maya.
An issue where files with millions of polygons and multiple materials took a long time to import into Maya has been resolved.
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