Use a bounding box object as a representation

 
 
 

You can convert complex objects in your scene to bounding boxes, then use these objects as simple, pre-visualization Scene or Cache representations. Setting up a scene with bounding boxes also increases playback speed and decreases memory use. For example, you can tweak keyframe animation for a character directly in the context of a full city scene.

See Modify > Convert > Geometry to Bounding Box.

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