After you create a final layout of your UVs in the UV Texture Editor, you can export an image of the UV shells using UV Snapshot. UV Snapshot saves a bitmap image of the UV Texture Editor’s 2D view at a user defined resolution. You can use the image in the Maya® Paint Effects TM canvas or image editing application such as Adobe® Photoshop®, and paint a texture to match the UVs.
UV Snapshot works with multiple selected objects and has the ability to extend the region of the snapshot area to encompass the entire range of the selected UV texture coordinates, regardless of whether the UVs belong to a polygonal or subdivision surface type. UV Range options let you specify the region of the UV Texture Editor’s view you want to have captured for the output image.
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