Change deformation order

 
 
 

When you use more than one deformer to deform an object, the final effect of the deformations can vary depending on the order in which the deformations occur. By default, the deformations occur in the order that the deformers were created for the object. The deformer created first deforms the object first, and the deformer created last deforms the object last. However, you can change or re-order the deformation order to get the effect you want.

To change deformation order

  1. -click the object being deformed and select Inputs > All Inputs from the marking menu.
  2. In the List of input operations window that appears, -drag the deformers into the order you want them to occur.

To change point tweaking’s deformation order

  1. -click the object being deformed and select Inputs > All Inputs from the marking menu.
  2. In the List of input operations window that appears, -drag the name of the tweak node (default name: tweakn) whose order you want to change.

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