To edit cluster channels with the Channel Box
One quick way to select the cluster deformer node is to select the object being deformed, and then select the cluster deformer node in its history from the Channel Box (under INPUTS). Another way is to select the cluster deformer handle (the C icon).
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel.
As you move the mouse, note that pressing the
key gives you finer control, and pressing the
key gives you less control.
To edit cluster deformer attributes with the Attribute Editor
+a.
See cluster.
To prune deformer set membership
Maya removes the deformable object’s points currently unaffected points from the cluster deformer set.
The Component Editor displays the component data for currently selected components in the workspace.
By default, the Component Editor updates dynamically as you select components in the workspace. Also, as you select components in the Component Editor, the workspace updates dynamically.
To modify a point’s cluster weight
Only the component whose box you’ve selected is now selected in the workspace.
To modify several cluster weights at once
To modify an entire row or column (Linux and Mac OS X only)
To modify an entire row or column (Windows only)
-click any of the boxes in that row or column.
For more information see Component Editor.
(Linux and Windows) or
(Mac OS X) key.
The deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved.
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