Cluster Attributes


Specifies whether the cluster deformation occurs only when the cluster deformer handle itself is transformed (moved, rotated, or scaled). With Relative on, only transformations to the cluster deformer handle itself cause deformation effects. Transformations to any objects parented to the handle do not cause deformation effects. With Relative off, transformations to objects parented to the cluster deformer handle can cause deformation effects. The Relative attribute was initially set by the Mode creation option when you created the cluster deformer. See Mode.


Specifies whether Maya provides the complete deformation, or only an approximation of the deformation. Selections include full and partial. Full specifies the complete deformation. Partial specifies an approximation of the deformation, which can improve Maya’s display performance. With partial, Maya rounds down the cluster weights based on the Percent Resolution. Default is full.

Percent Resolution

Specifies the increment percentage by which the cluster deformation resolution is rounded down. Maya uses the increment percentage to round off the cluster weights to the next lowest increment. For example, with a Percent Resolution of 5.00, a cluster weight of .94 would be rounded down to .90. A cluster weight of .46 would be rounded down to .45. Default is 5.00. Only available only if Partial Resolution is set to partial.

Angle Interpolation

Specifies the interpolation direction. Use this attribute to correct undesirable discontinuities in the deformation effect when you change cluster weights even by a small amount. The discontinuities occur when the cluster deformer uses an inappropriate interpolation direction to guide the deformation effect. To change the interpolation direction, you can set Angle Interpolation to closest, positive, or negative. By default, Angle Interpolation is closest, which provides the usual rigid skinning deformation effects. The default setting is fine for most situations, but when you encounter discontinuities you can adjust the deformation effect by selecting a positive or negative interpolation.

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