Disconnect joints

 
 
 

You can disconnect joints in a skeleton to separate joint chains. The joint that is disconnected becomes the root joint of a new skeleton.

Note
  • If you disconnect a joint in a joint chain that has an IK handle, the IK handle will be deleted.
  • You can not disconnect a root joint.
  • You can disconnect the joints of a character with a bound skin without having to detach its skin.

To disconnect joints

  1. Select the joint you want to disconnect.
  2. Open the Animation menu set (press F2).
  3. Do one of the following:

    A marking menu appears.

    • Select Actions > Unparent.

    The bone between the current joint and its parent joint is removed.

The joint disconnects from its skeleton and becomes the root of a new skeleton.

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