You can reposition 2D textures with numerical precision in the place2dTexture node’s , or you can use Maya’s  to reposition textures or labels interactively. 
         
         For more information about texture positioning the place2dTexture node, see 2D texture positioning. 
         
         To position a 2D texture interactively
         
         
            - In the , click the place2dTexture swatch that is connected to the texture you want to reposition. 
               The place2DTexture’s  appears 
                Tip 
                     If you cannot see the place2dTexture swatch, do the following:  
                           - Select the texture swatch, then click the  button on the  toolbar. 
                           
- If no place2DTexture swatch exists, it has been deleted or not created (because its automatic creation has been turned off
                              by default). You must add one (see Create a node), then connect it to the texture (see Connect render nodes using their default connections) before you can reposition it. 
                           
 
 
- Do one of the following: 
                  - Change the values of the attributes in the . For detailed descriptions of the attributes, see 2d Placement. 
                  
- For NURBS, click the  button in the  to use the . To set the Texture placement tool, see Texture placement vs. label mapping. 
                     Tip 
                           It may be difficult to place a texture using only the manipulator. Use both the manipulator and the  to get the desired result. 
                            
 
 
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License