Related nodes. Attributes.
Merge vertices within a given threshold.
Vertices must lie on the same object to be merged.
Two methods are used to merge vertices.
First, a pairwise comparison of selected vertices is performed.
A pair is considered if both vertices lie on a border
and they share an edge. They are merged with another pair
if the respective vertices are within distance attrbute of one
another and their orientations match (i.e. the
normals on both faces point in the same direction).
Second, any selected vertices which share an edge are
merged if the distance between them is within the
Both edges and vertices are merged.
NOTE: If only two vertices are selected and alwaysMergeTwoVertices is set
to true, the tolerance is ignored and the vertices will be merged
regardless of distance.
Resulting geometry may have extra vertices or edges
to ensure valid topology.
|Node name||Parents||Classification||MFn type||Compatible function sets|
polyBevel, polyPlanarProj, polyProj, polyQuad, polySoftEdge, polySubdEdge, polyMoveVertex, polyMoveEdge, polyExtrudeEdge, polyMoveFace, polyChipOff, polyExtrudeFace, polySewEdge, polySphProj, polyCylProj
alwaysMergeTwoVertices, distance, mergeToComponents, texture
|Long name (short name)||Type||Default||Flags|