pymel.core.nodetypes.PolyMoveUV

Inheritance diagram of PolyMoveUV

class PolyMoveUV(*args, **kwargs)

class counterpart of mel function polyMoveUV

Moves selected UV coordinates in 2D space. As the selected UVs are adjusted, the way the image is mapped onto the object changes accordingly. This command manipulates the UV values without changing the 3D geometry of the object.

caching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyMoveUV

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyMoveUV

getNodeState(**kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyMoveUV

getPivot(**kwargs)

This flag specifies the pivot for scaling and rotation.C: Default is 0.0 0.0.Q: When queried, this flag returns a float[2].

Derived from mel command maya.cmds.polyMoveUV

getPivotU(**kwargs)

This flag specifies U for the pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

getPivotV(**kwargs)

This flag specifies V for the pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

getRandom(**kwargs)

This flag specifies the random value for all parameters.C: Default is 0.0. The range is [-10.0, 10.0].Q: When queried, this flag returns a float. Common flagsCommon flags

Derived from mel command maya.cmds.polyMoveUV

getRotationAngle(**kwargs)

Angle of rotation.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

getScale(**kwargs)

This flag specifies the scaling vector.C: Default is 1.0 1.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

getScaleU(**kwargs)

This flag specifies U for the scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

getScaleV(**kwargs)

This flag specifies V for the scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

getTranslate(**kwargs)

This flag specifies the translation vector.C: Default is 0.0 0.0.Q: When queried, this flag returns a float[2].

Derived from mel command maya.cmds.polyMoveUV

getTranslateU(**kwargs)

This flag specifies the U translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

getTranslateV(**kwargs)

This flag specifies the V translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setNodeState(val=True, **kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyMoveUV

setPivot(val=True, **kwargs)

This flag specifies the pivot for scaling and rotation.C: Default is 0.0 0.0.Q: When queried, this flag returns a float[2].

Derived from mel command maya.cmds.polyMoveUV

setPivotU(val=True, **kwargs)

This flag specifies U for the pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setPivotV(val=True, **kwargs)

This flag specifies V for the pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setRandom(val=True, **kwargs)

This flag specifies the random value for all parameters.C: Default is 0.0. The range is [-10.0, 10.0].Q: When queried, this flag returns a float. Common flagsCommon flags

Derived from mel command maya.cmds.polyMoveUV

setRotationAngle(val=True, **kwargs)

Angle of rotation.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setScale(val=True, **kwargs)

This flag specifies the scaling vector.C: Default is 1.0 1.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setScaleU(val=True, **kwargs)

This flag specifies U for the scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setScaleV(val=True, **kwargs)

This flag specifies V for the scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setTranslate(val=True, **kwargs)

This flag specifies the translation vector.C: Default is 0.0 0.0.Q: When queried, this flag returns a float[2].

Derived from mel command maya.cmds.polyMoveUV

setTranslateU(val=True, **kwargs)

This flag specifies the U translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

setTranslateV(val=True, **kwargs)

This flag specifies the V translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyMoveUV

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