Basic workflow for nHair

 
 
 

This is the general workflow to create and animate nHair:

An initial workflow could be:

Note

Topics in this section apply to nHair. For Maya classic hair specific topics, see Classic Hair.

  1. Create a sphere and convert it to a passive collision object (nMesh > Create Passive Collider).
  2. Create nHair. Hair sticks out normal to the surface.
  3. Play the simulation. The hair falls due to Nucleus dynamic forces.
  4. Once the hair is relaxed, select the hair curves and set the Start Position from the Current Position. (nHair > Set Start Position > From Current)
  5. Animate the sphere as required to see natural motion or move the sphere during interactive playback (nSolver > Interactive Playback) .
  6. Render the scene.

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