nMesh > Create Passive Collider

 
 
 

Makes the selected object a passive collision object and creates the corresponding nRigid node. Passive objects are non-simulated nCloths that participate in Maya Nucleus system collisions.

nMesh > Create Passive Collider >

Opens the Make Collide Options window. This window lets you create a new Maya Nucleus solver for your passive object, or assign your passive object to an existing solver.

Solver

Specifies which Maya Nucleus solver the passive object belongs to. Select a solver from the drop-down list (existing solvers are listed), or select Create New Solver to create a new Maya Nucleus solver for the new passive object.

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