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Flags. Python
examples.
subdCollapse( [string] , [caching=boolean], [constructionHistory=boolean],
[level=int], [name=string], [nodeState=int], [object=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
subdCollapse is undoable, queryable, and editable.
This command converts a takes a subdivision surface, passed as the
argument, and produces a subdivision surface with a number of
hierarchy levels "removed". Returns the name of the subdivision
surface created and optionally the DG node that does the
conversion.
string[] |
The subd surface and optionally the dependency node name |
In query mode, return type is based on queried flag.
changeSubdivComponentDisplayLevel,
changeSubdivRegion, createSubdivRegion, nurbsToSubdiv, polyToSubdiv, querySubdiv, refineSubdivSelectionList,
subdToBlind, subdToPoly, subdiv,
subdivCrease, subdivDisplaySmoothness
caching, constructionHistory, level, name, nodeState, object
Long name (short name) |
Argument types |
Properties |
level(l) |
int |
|
|
The level which will now become the base mesh
Default: 0 |
|
Advanced flags |
caching(cch) |
boolean |
|
|
Modifies the node caching mode. See the node documentation for
more information.
Note: For advanced users only. |
|
nodeState(nds) |
int |
|
|
Modifies the node state. See the node documentation for more
information.
Note: For advanced users only. |
|
Common flags |
name(n) |
string |
|
|
Name the resulting object |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable) |
|
object(o) |
boolean |
|
|
Create the result, or just the dep. node (where
applicable) |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# To create a new subd surface whose level 0 (base mesh) matches
# the level 3 vertices of the given surface.
cmds.subdCollapse( 'subdivShape1', level=3 )