Go to: Synopsis. Return value. Keywords.
Related. Flags.
Python examples.
subdToBlind([absolutePosition=boolean],
[includeCreases=boolean],
[includeZeroOffsets=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
subdToBlind is undoable, NOT queryable, and NOT
editable.
The subdivision surface hierarchical edits will get copied into
blind data on the given polygon. The polygon face count and
topology must match the subdivision surface base mesh face count
and topology. If they don't, the blind data will still appear, but
is not guaranteed to produce the same result when converted back to
a subdivision surface.
The command takes a single subdivision surface and a single
polygonal object. Additional subdivision surfaces or polygonal
objects will be ignored.
subdivision, surface, hierarchy, blind, data
changeSubdivComponentDisplayLevel,
changeSubdivRegion, createSubdivRegion, nurbsToSubdiv, polyToSubdiv, querySubdiv, refineSubdivSelectionList,
subdCollapse, subdToPoly, subdiv,
subdivCrease, subdivDisplaySmoothness
absolutePosition, includeCreases, includeZeroOffsets
Long name (short name) |
Argument types |
Properties |
includeZeroOffsets(izo) |
boolean |
|
|
If set, the zero offset will get included in the blind data.
This will greatly increase the size of the blind data, but will
also let you keep all created vertices in the conversion back to
polys. This flag does not change the behaviour for the vertices up
to and including level 2 as they're always created. If not set,
only the edited vertices will be included in the blind data. This
will still maintain the shape of your object faithfully. The
default is false. |
|
includeCreases(ic) |
boolean |
|
|
If set, the creases get transfered as well. With it false, the
subdivision surface created from the blind data + polygon will have
lost all the craese information. The default is false. |
|
absolutePosition(ap) |
boolean |
|
|
If set to true, the hierarchical edits are represented as the
point positions, not the point offsets. Most of the time, this is
not desirable, but if you're just going to be merging/deleting a
bunch of things and not move any vertices, then you could set it to
true. False is the default and saves the offsets. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
cmds.subdToBlind( 'subdShape1', 'polyShape4' )