Go to: Synopsis. Return value. Related.
Flags. Python
examples.
subdToPoly( [subd] , [applyMatrixToResult=boolean],
[caching=boolean], [connectShaders=boolean], [constructionHistory=boolean],
[copyUVTopology=boolean],
[depth=int], [extractPointPosition=boolean],
[format=int], [inSubdCVId=[int, int]], [inSubdCVIdLeft=int], [inSubdCVIdRight=int], [maxPolys=int], [name=string], [nodeState=int], [object=boolean], [outSubdCVId=[int, int]], [outSubdCVIdLeft=int], [outSubdCVIdRight=int], [outv=int], [preserveVertexOrdering=boolean],
[sampleCount=int], [shareUVs=boolean], [subdNormals=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
subdToPoly is undoable, queryable, and editable.
This command tessellates a subdivision surface and produces
polygon. The name of the new polygon is returned. If construction
history is ON, then the name of the new dependency node is returned
as well.
string[] |
The polygon and optionally the dependency node name |
In query mode, return type is based on queried flag.
changeSubdivComponentDisplayLevel,
changeSubdivRegion, createSubdivRegion, nurbsToSubdiv, polyToSubdiv, querySubdiv, refineSubdivSelectionList,
subdCollapse, subdToBlind, subdiv, subdivCrease, subdivDisplaySmoothness
applyMatrixToResult,
caching, connectShaders, constructionHistory, copyUVTopology, depth, extractPointPosition, format, inSubdCVId,
inSubdCVIdLeft, inSubdCVIdRight, maxPolys, name,
nodeState, object, outSubdCVId, outSubdCVIdLeft, outSubdCVIdRight, outv, preserveVertexOrdering, sampleCount, shareUVs, subdNormals
Long name (short name) |
Argument types |
Properties |
format(f) |
int |
|
|
Format:
- 0 - Uniform
- 1 - Adaptive
- 2 - Polygon Count
- 3 - Vertices
Default: 0 |
|
|
boolean |
|
|
Determines how the position of a mesh point is calculated If on
the position of the mesh point is returned. If off the position of
the point of the surface is returned.
Default: false |
|
sampleCount(sc) |
int |
|
|
The number of samples per face
Default: 1 |
|
depth(d) |
int |
|
|
The depth at which constant-depth tessellates the surface
Default: 0 |
|
maxPolys(mp) |
int |
|
|
The maximum number of polygons at which by polygons
tessellates. If this attribute is greater than zero, it will
override the sample count and depth attributes.
Default: 0 |
|
subdNormals(un) |
boolean |
|
|
Keep subdiv surface normals
Default: false |
|
copyUVTopology(cut) |
boolean |
|
|
Copy over uv topology (shared/unshared) from the original
subdivision surface to the converted polygonal mesh.
Default: false |
|
shareUVs(suv) |
boolean |
|
|
Force sharing of uvs on all common vertices - the value of this
attribute gets overridden by the value of the copyUVTopology
attribute.
Default: false |
|
outSubdCVId(os) |
[int, int] |
|
|
outSubdCVIdLeft(osl) |
int |
|
|
Higher 32 bit integer of the output CV Id |
|
outSubdCVIdRight(osr) |
int |
|
|
Lower 32 bit integer of the output CV Id |
|
inSubdCVId(inSubdCVId) |
[int, int] |
|
|
inSubdCVIdLeft(isl) |
int |
|
|
Higher 32 bit integer of the input CV Id |
|
inSubdCVIdRight(isr) |
int |
|
|
Lower 32 bit integer of the input CV Id |
|
preserveVertexOrdering(
pvo) |
boolean |
|
|
Preserve vertex ordering in conversion
Default: true |
|
outv(ov) |
int |
|
|
Out Vertices corresponding to the inSubDCVs. |
|
applyMatrixToResult(amr) |
boolean |
|
|
If true, the matrix on the input geometry is applied to the
object and the resulting geometry will have identity matrix on it.
If false the conversion is done on the local space object and the
resulting geometry has the input object's matrix on it.
Default: true |
|
Advanced flags |
caching(cch) |
boolean |
|
|
Modifies the node caching mode. See the node documentation for
more information.
Note: For advanced users only. |
|
nodeState(nds) |
int |
|
|
Modifies the node state. See the node documentation for more
information.
Note: For advanced users only. |
|
Common flags |
name(n) |
string |
|
|
Name the resulting object |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable) |
|
object(o) |
boolean |
|
|
Create the result, or just the dep. node (where
applicable) |
|
connectShaders(cs) |
boolean |
|
|
If true, all shader assignment will be copied from the original
subdiv surface to the converted polygonal surface.
Default: true |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# To create a new polygon from a subdivision surface:
cmds.subdToPoly( 'subd1' )