Upgrading to 64-Bit
 
 
 

The conversion of 3ds Max and its SDK to the 64-bit Windows environment presents a number challenges beyond the obvious memory-management changes. For example, for 3ds Max to operate in both 32-bit and 64-bit environments, a new folder structure under the main program folder needed to be created. 3ds Max SDK users need to be aware of all this to negotiate the new interface and create plug-ins that operate successfully under these changed circumstances.