MaxCustomControls::NodeDefaultExpandState Class Reference


Detailed Description

This class is used to determine the default expand state of a specific node.

Inheritance diagram for MaxCustomControls::NodeDefaultExpandState:
Inheritance graph
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List of all members.

Public Member Functions

virtual bool  IsExpanded (int nodeID)
  Check if a specific node is expanded in default.
virtual bool  CheckIfRecordState (int nodeID)
  Check if a specific node's expand state should be recorded.

Member Function Documentation

virtual bool MaxCustomControls::NodeDefaultExpandState::IsExpanded ( int  nodeID ) [inline, virtual]

Check if a specific node is expanded in default.

Parameters:
nodeID The given node id.
Returns:
True if it is expanded, false otherwise.

Default behavior: always returns true.

Reimplemented in MaxCustomControls::SceneMaterialExplorerExpandState, MaxCustomControls::SelectedMaterialExplorerExpandState, and MaxCustomControls::SceneExplorerNodeExpandState.

virtual bool MaxCustomControls::NodeDefaultExpandState::CheckIfRecordState ( int  nodeID ) [inline, virtual]

Check if a specific node's expand state should be recorded.

Parameters:
nodeID The given node id.
Returns:
True if it should be recorded, false otherwise.

Reimplemented in MaxCustomControls::SceneMaterialExplorerExpandState.


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