Specializes the RichMaterialExplorerControl for the top part of ME.
This explores the info of all the materials used in the current scene.
Public Member Functions |
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SceneMaterialExplorerControl () | |
Default constructor. |
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SceneMaterialExplorerControl (String aName, ExplorerFramework.DataFacade aDataSource) | |
Construct with a name and data set. |
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override ICustomizationState | SaveState () |
Create and fill in a customization state
object for the current settings. |
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override bool | LoadState (ICustomizationState aState) |
Load the settings configuration from a
serialized state. |
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Protected Member Functions |
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override ExplorerCustomizationState | CreateState () |
Create a specialized customization state
object for this class. |
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override void | Dispose (bool disposing) |
Clean up any resources being used. |
MaxCustomControls::MaterialExplorerControls::SceneMaterialExplorerControl::SceneMaterialExplorerControl | ( | ) | [inline] |
Default constructor.
Not bound to any data set.
MaxCustomControls::MaterialExplorerControls::SceneMaterialExplorerControl::SceneMaterialExplorerControl | ( | String | aName, |
ExplorerFramework.DataFacade | aDataSource | ||
) | [inline] |
Construct with a name and data set.
aName | Name for this Explorer. |
aDataSource | Data set explored by this explorer. |
override ExplorerCustomizationState MaxCustomControls::MaterialExplorerControls::SceneMaterialExplorerControl::CreateState | ( | ) | [inline, protected, virtual] |
Create a specialized customization state object for this class.
Reimplemented from MaxCustomControls::BaseMaterialControls::RichMaterialExplorerControl.
override ICustomizationState MaxCustomControls::MaterialExplorerControls::SceneMaterialExplorerControl::SaveState | ( | ) | [inline, virtual] |
Create and fill in a customization state object for the current settings.
Overrides the base implementation to add properties specific to the SceneMaterialExplorerControl.
Reimplemented from MaxCustomControls::BaseMaterialControls::RichMaterialExplorerControl.
override bool MaxCustomControls::MaterialExplorerControls::SceneMaterialExplorerControl::LoadState | ( | ICustomizationState | aState | ) | [inline, virtual] |
Load the settings configuration from a serialized state.
Overrides the base implementation to handle properties specific to the SceneMaterialExplorerControl.
aState | A serialized customization state containing the desired settings. |
Reimplemented from MaxCustomControls::BaseMaterialControls::RichMaterialExplorerControl.
override void MaxCustomControls::MaterialExplorerControls::SceneMaterialExplorerControl::Dispose | ( | bool | disposing | ) | [inline, protected] |
Clean up any resources being used.
disposing | true if managed resources should be disposed; otherwise, false. |
Reimplemented from MaxCustomControls::BaseMaterialControls::RichMaterialExplorerControl.