This reference page is linked to from the following overview topics: Vertex Color Information, Texture Coordinates.
#include "GeomExport.h"#include "maxheap.h"#include "gfloat.h"#include "assert1.h"#include <math.h>Go to the source code of this file.
Classes |
|
| class | Point3 |
| class | Ray |
Typedefs |
|
| typedef Point3 | UVVert |
| typedef Point3 | VertColor |
Functions |
|
| GEOMEXPORT float | Length (const Point3 &) |
| GEOMEXPORT float | FLength (const Point3 &) |
| GEOMEXPORT float | LengthSquared (const Point3 &) |
| GEOMEXPORT int | MaxComponent (const Point3 &) |
| GEOMEXPORT int | MinComponent (const Point3 &) |
| GEOMEXPORT Point3 | Normalize (const Point3 &) |
| GEOMEXPORT Point3 | FNormalize (const Point3 &) |
| GEOMEXPORT Point3 | CrossProd (const Point3 &a, const Point3 &b) |
| Point3 | operator* (float f, const Point3 &a) |
| Point3 | operator* (const Point3 &a, float f) |
| Point3 | operator/ (const Point3 &a, float f) |
| Point3 | operator+ (const Point3 &a, float f) |
| float | DotProd (const Point3 &a, const Point3 &b) |
| float Length | ( | const Point3 & | v | ) | [inline] |
| float FLength | ( | const Point3 & | v | ) | [inline] |
| float LengthSquared | ( | const Point3 & | v | ) | [inline] |
Definition at line 244 of file point3.h.
{
return v.LengthSquared();
}
| GEOMEXPORT int MaxComponent | ( | const Point3 & | ) |
| GEOMEXPORT int MinComponent | ( | const Point3 & | ) |