File List

Here is a list of all files with brief descriptions:
3dsmaxport.h [code]
acolor.h [code]
actiontable.h [code]
actiontableTypedefs.h [code]
AnimAppData.h [code]
Animatable.h [code]
AnimatableFlags.h [code]
AnimatableInterfaceIDs.h [code]
AnimEnum.h [code]
AnimProperty.h [code]
AnimPropertyID.h [code]
AnimPropertyList.h [code]
animtbl.h [code]
AppDataChunk.h [code]
appio.h [code]
arcdlg.h [code]
assert1.h [code]
AssetEnumCallback.h [code]
autoptr.h [code]
baseinterface.h [code]
bezfont.h [code]
bitarray.h [code]
bitmap.h [code]
BMMExport.h [code]
bmmlib.h [code]
box2.h [code]
box3.h [code]
buildnumber.h [code]
BuildWarnings.h [code]
captypes.h [code]
channels.h [code]
chkmtlapi.h [code]
client.h [code]
cmdmode.h [code]
color.h [code]
contextids.h [code]
control.h [code]
coreexp.h [code]
CoreExport.h [code]
CoreFunctions.h [code]
custattrib.h [code]
custcont.h [code]
dbgprint.h [code]
DebuggingTools.h [code]
decomp.h [code]
DefaultActions.H [code]
DeprecatedRealtimeMaterialTexturemapShaderAPI.h [code]
dllutilities.h [code]
dpoint3.h [code]
dummy.h [code]
dynamic.h [code]
EditParamFlags.h [code]
EditSoftSelectionMode.h [code]
euler.h [code]
evrouter.h [code]
evuser.h [code]
excllist.h [code]
ExcludeListConstants.h [code]
expmtlControl.h [code]
export.h [code]
expr.h [code]
exprlib.h [code]
FileEnumConstants.h [code]
filters.h [code]
fltapi.h [code]
FLTExport.h [code]
fltlib.h [code]
frontend.h [code]
gamma.h [code]
gbuf.h [code]
gencam.h [code]
genhier.h [code]
genlight.h [code]
genshape.h [code]
geom.h [code]
GeomExport.h [code]
geomlib.h [code]
GeoTableItem.h [code]
GetCOREInterface.h [code]
GetResourceString.h [code]
gfloat.h [code]
gfx.h [code]
gfxlib.h [code]
gizmo.h [code]
gizmoimp.h [code]
gport.h [code]
gport2.h [code]
GraphicsConstants.h [code]
GraphicsTypes.h [code]
GraphicsViewportColorConstants.h [code]
GraphicsWindow.h [code]
gup.h [code]
gupapi.h [code]
guplib.h [code]
gutil.h [code]
helpsys.h [code]
hitdata.h [code]
hold.h [code]
hotcheck.h [code]
hsv.h [code]
HWIndex.h [code]
HWMesh.h [code]
HWVertex.h [code]
IActionItemOverrideManager.h [code]
iADTCategory.h [code]
iADTObjMgr.h [code]
iADTStyle.h [code]
iassembly.h [code]
iassemblymgr.h [code]
IAutoTangentMan.h [code]
IBatchRenderManager.h [code]
IBlobMesh.h [code]
iBlockMgr.h [code]
iBlockRef.h [code]
ibrowser.h [code]
IBrushPresets.h [code]
icollision.h [code]
IColorCorrectionMgr.h [code]
icolorman.h [code]
icommandpanel.h [code]
ICompositeShader.h [code]
IContainerManager.h [code]
IContainerObject.h [code]
icurvctl.h [code]
ICustAttribCollapseManager.h [code]
icustattribcontainer.h [code]
icustrendpresets.h [code]
id3d9graphicswindow.h [code]
id3dgraphicswindow.h [code]
idatachannel.h [code]
IDaylightControlledLightSystem.h [code]
IDaylightSystem.h [code]
IDialogMonitor.h [code]
idraganddrop.h [code]
IDX10HardwareRenderer.h [code]
idx8pixelshader.h [code]
idx8vertexshader.h [code]
idx9pixelshader.h [code]
idx9vertexshader.h [code]
IDxMaterial.h [code]
iEditNormals.h [code]
iemissioncolor.h [code]
iepoly.h [code]
iEPolyMod.h [code]
ifacedatamgr.h [code]
IFileResolutionManager.h [code]
ifnpub.h [code]
IFrameTagManager.h [code]
IGeometryChecker.h [code]
IGlobalDXDisplayManager.h [code]
igrip.h [code]
iguest.h [code]
ihardwarematerial.h [code]
ihardwaremesh.h [code]
ihardwaremnmesh.h [code]
ihardwarerenderer.h [code]
ihardwareshader.h [code]
IHeightManager.h [code]
iiksys.h [code]
iimageviewer.h [code]
IIndirectRefMaker.h [code]
IIndirectRefTargContainer.h [code]
iInstanceMgr.h [code]
ikctrl.h [code]
ikhierarchy.h [code]
iksolver.h [code]
ilag.h [code]
ilayer.h [code]
ILayerControl.h [code]
ilayermanager.h [code]
ILayerProperties.h [code]
ILightingUnits.h [code]
ILimitCtrl.h [code]
ILinkTMCtrl.h [code]
ILoadSaveAnimation.h [code]
ILockedContainerUpdate.h [code]
ILockedTracks.h [code]
iLuminaire.h [code]
imacroscript.h [code]
imaterial.h [code]
IMaterialBrowserEntryInfo.h [code]
IMaterialViewportShading.h [code]
imblur.h [code]
imenuman.h [code]
imenus.h [code]
IMetaData.h [code]
iMorphByBone.h [code]
impapi.h [code]
impexp.h [code]
impexpintf.h [code]
imszip.h [code]
imtl.h [code]
IMtlBrowserFilter.h [code]
imtledit.h [code]
IMtlRender_Compatibility.h [code]
INamedSelectionSetManager.h [code]
inode.h [code]
INodeBakeProperties.h [code]
INodeDisplayProperties.h [code]
INodeExposure.h [code]
INodeGIProperties.h [code]
INodeLayerProperties.h [code]
INodeMentalRayProperties.h [code]
INodeMonitor.h [code]
INodeShadingProperties.h [code]
INodeTab.h [code]
INodeTransformModes.h [code]
INodeTransformMonitor.h [code]
INodeValidity.h [code]
interactiverender.h [code]
interpik.h [code]
interval.h [code]
ioapi.h [code]
IPainterInterface.h [code]
iparamb.h [code]
iparamb2.h [code]
iparamb2Typedefs.h [code]
iparamm.h [code]
iparamm2.h [code]
iparamwire.h [code]
IParticleObjectExt.h [code]
IPathConfigMgr.h [code]
ipipelineclient.h [code]
ipoint2.h [code]
ipoint3.h [code]
ipointcache.h [code]
IProjection_WorkingModelInfo.h [code]
IProjectionMod.h [code]
IProjectionRenderHandler.h [code]
IRadiosityPreferences.h [code]
irefhierarchy.h [code]
IRefTargContainer.h [code]
IRefTargMonitor.h [code]
IRefTargMonitorClass.h [code]
iRenderPresets.h [code]
irollupsettings.h [code]
IRTShaderNode.h [code]
IRTShaderParameterBinding.h [code]
ISceneEventManager.h [code]
ISceneStateManager.h [code]
IShadeContextExtension8.h [code]
ISimpleFaceDataChannel.h [code]
ISimpleFaceDataManager.h [code]
iskin.h [code]
iskincodes.h [code]
iSkinPose.h [code]
ISkinWrapMesh.h [code]
ISkinWrapPatch.h [code]
ispringctrl.h [code]
istddualvs.h [code]
istdplug.h [code]
ITabDialog.h [code]
iTargetedIO.h [code]
iTrackSet.h [code]
itreevw.h [code]
iunwrap.h [code]
IUtilityPanel.h [code]
IViewportButton.h [code]
IViewportManager.h [code]
IViewportShadingMgr.h [code]
IWorkingPivot.h [code]
keyreduc.h [code]
LightTypeEnums.h [code]
linklist.h [code]
linshape.h [code]
lockid.h [code]
log.h [code]
lslights.h [code]
macrorec.h [code]
manipulator.h [code]
marketDefaults.h [code]
matrix2.h [code]
matrix3.h [code]
max.h [code]
maxapi.h [code]
maxcom.h [code]
MaxHeap.h [code]
maxheapdirect.h [code]
maxicon.h [code]
MaxMixer.h [code]
maxnet.h [code]
maxnet_archive.h [code]
maxnet_file.h [code]
maxnet_job.h [code]
maxnet_manager.h [code]
maxnet_platform.h [code]
maxnet_types.h [code]
maxtess.h [code]
maxtypes.h [code]
maxversion.h [code]
mcapdev.h [code]
mesh.h [code]
meshacc.h [code]
meshadj.h [code]
meshdelta.h [code]
meshdlib.h [code]
MeshFaceFlagConstants.h [code]
meshlib.h [code]
MeshNormalSpec.h [code]
midiman.h [code]
mnbigmat.h [code]
MNChamferData10.h [code]
mncommon.h [code]
mnmath.h [code]
mnmesh.h [code]This file contains a number of utility classes for manipulating triangle or generalized polygon meshes
MNNormalSpec.h [code]
modstack.h [code]
mouseman.h [code]
mouseproc.h [code]
mtl.h [code]
MtlBaseList.h [code]
namesel.h [code]
nametab.h [code]
naturalLight.h [code]
nodedisp.h [code]
Noncopyable.h [code]
notetrck.h [code]
notify.h [code]
nsclip.h [code]
object.h [code]
objectClassId.h [code]
ObjectWrapper.h [code]
objmode.h [code]
omanapi.h [code]
osnap.h [code]
osnapapi.h [code]
osnaphit.h [code]
osnapmk.h [code]
palutil.h [code]
ParamDimension.h [code]
paramtype.h [code]
partclib.h [code]
particle.h [code]
patch.h [code]
patchcap.h [code]
patchlib.h [code]
patchobj.h [code]
PatchTypeConstants.h [code]
Path.h [code]
PB2Export.h [code]
pbbitmap.h [code]
PerformanceTools.h [code]
pixelbuf.h [code]
plugapi.h [code]This file contains API related to plug-in identification to 3ds Max
plugin.h [code]
pod.h [code]
point2.h [code]
point3.h [code]
point4.h [code]
polyobj.h [code]
polyshp.h [code]
printmanager.h [code]
ProductDefaults.h [code]
ProductFileSupport.h [code]
props.h [code]
ptrvec.h [code]
quat.h [code]
radiosity.h [code]
radiosityMesh.h [code]
randgenerator.h [code]
random.h [code]
RealWorldMapUtils.h [code]
ref.h [code]
referencemgr.h [code]
ReferenceSaveManager.h [code]
render.h [code]
renderelements.h [code]
RendType.h [code]
RollupConstants.h [code]
rtclick.h [code]
RTMax.h [code]
samplers.h [code]
sbmtlapi.h [code]
sceneapi.h [code]
scenetraversal.h [code]
SchematicViewProperty.h [code]
setkeymode.h [code]
sfx.h [code]
shadbuf.h [code]
shaders.h [code]
shadgen.h [code]
shape.h [code]
shphier.h [code]
shpsels.h [code]
simpmod.h [code]
simpobj.h [code]
simpshp.h [code]
simpspl.h [code]
SingleWeakRefMaker.h [code]
snap.h [code]
soundobj.h [code]
spacearraycallback.h [code]
spline3d.h [code]
splshape.h [code]
springsys.h [code]
sse.h [code]
stack.h [code]
stack3.h [code]
stdmat.h [code]
StopWatch.h [code]
strbasic.h [code]
strclass.h [code]
Strip.h [code]
SubObjAxisCallback.h [code]
surf_api.h [code]
surflib.h [code]
svcore.h [code]
SysNodeContext.h [code]
systemutilities.h [code]
tab.h [code]
TabTypes.h [code]
tcbgraph.h [code]
templt.h [code]
tessint.h [code]
TextureMapIndexConstants.h [code]
texutil.h [code]
TimeMap.h [code]
toneop.h [code]
toolmap.h [code]
TrackClipObject.h [code]
TrackFlags.h [code]
TrackHitRecord.h [code]
TrackScreenUtils.h [code]
trig.h [code]
triobj.h [code]
tvnode.h [code]
tvutil.h [code]
units.h [code]
utilapi.h [code]
utilexp.h [code]
utilintf.h [code]
utillib.h [code]
UVWMapper.h [code]
UVWMapTypes.h [code]
VariableGuard.h [code]
vedge.h [code]
viewfile.h [code]
WindowsDefines.h [code]
WindowsMessageFilter.h [code]
winutil.h [code]
wrangler.h [code]
XMLAnimTreeEntry.h [code]
xtcobject.h [code]
zlibdll.h [code]
AssetManagement/AssetId.h [code]
AssetManagement/assetmanagementExport.h [code]
AssetManagement/AssetType.h [code]
AssetManagement/AssetUser.h [code]
AssetManagement/IAssetAccessor.h [code]
AssetManagement/iassetmanager.h [code]
ATS/IATSCustomDeps.h [code]
ATS/IATSMax.h [code]
ATS/IATSNotifications.h [code]
ATS/IATSProvider.h [code]
ATS/IATSProviderExport.h [code]
containers/Array.h [code]
containers/Array.imp.h [code]
containers/Array.inline.h [code]
CS/AnimationWBImp.h [code]
CS/bhvr.h [code]
CS/Biped10Api.h [code]
CS/Biped11Api.h [code]
CS/Biped12Api.h [code]
CS/Biped8Api.h [code]
CS/Biped9Api.h [code]
CS/BipedApi.h [code]
CS/BIPEXP.H [code]
CS/CSConstants.h [code]
CS/delegexp.h [code]
CS/IMixer.h [code]
CS/IMixer8.h [code]
CS/IMoFlow.h [code]
CS/KeyTrack.h [code]
CS/OurExp.h [code]
CS/Phyexp.h [code]
CS/Tracks.h [code]
Graphics/BaseMaterialHandle.h [code]
Graphics/DataBridgeExport.h [code]
Graphics/GeometryEnums.h [code]
Graphics/GraphicsDriverExport.h [code]
Graphics/IDisplayManager.h [code]
Graphics/IObjectDisplay.h [code]
Graphics/IParameterTranslator.h [code]
Graphics/IShaderManager.h [code]
Graphics/ISimpleMaterial.h [code]
Graphics/ITextureDisplay.h [code]
Graphics/MaterialRequiredStreams.h [code]
Graphics/RenderItemHandle.h [code]
Graphics/SmartHandle.h [code]
Graphics/Types.h [code]
igame/IConversionManager.h [code]IGame Coordinate conversion Interfaces
igame/IGame.h [code]Main IGame scene access including node and materials
igame/IGameControl.h [code]High level access to 3ds Max's controllers, including Biped, constraints and list controllers
igame/IGameError.h [code]IGame Error Access
igame/IGameExport.h [code]Defines preprocessor switch for IGame.dll and client application
igame/IGameFX.h [code]
igame/IGameMaterial.h [code]IGame material and texture Interfaces
igame/IGameModifier.h [code]IGame Modifier Interfaces including direct access skin,physique and the morphing based operators
igame/IGameObject.h [code]IGame supported Object Interfaces
igame/IGameProperty.h [code]IParamBlock and IParamBlock2 property access
igame/IGameRenderedSurface.h [code]Access to the main render routines to calculate surface data such as Lighting and color
igame/IGameStd.h [code]Main include file for IGame interface
igame/IGameType.h [code]IGame data types definition
igame/IXrefManager.h [code]XRef interface
maxscript/maxscript.h [code]
maxscript/ScripterExport.h [code]
maxscript/compiler/codetree.h [code]
maxscript/compiler/parser.h [code]
maxscript/compiler/thunks.h [code]
maxscript/editor/MXS_Editor_Interface.h [code]
maxscript/editor/scripteditor.h [code]
maxscript/foundation/3dmath.h [code]
maxscript/foundation/arrays.h [code]
maxscript/foundation/collection.h [code]
maxscript/foundation/colors.h [code]
maxscript/foundation/functions.h [code]
maxscript/foundation/hashtable.h [code]
maxscript/foundation/mxstime.h [code]
maxscript/foundation/name.h [code]
maxscript/foundation/numbers.h [code]
maxscript/foundation/pipe.h [code]
maxscript/foundation/readonlytextfilestream.h [code]
maxscript/foundation/streams.h [code]
maxscript/foundation/strings.h [code]
maxscript/foundation/structs.h [code]
maxscript/kernel/collectable.h [code]
maxscript/kernel/exceptions.h [code]
maxscript/kernel/interupts.h [code]
maxscript/kernel/MAXScript_TLS.h [code]
maxscript/kernel/MaxscriptTypedefs.h [code]
maxscript/kernel/value.h [code]
maxscript/macros/define_abstract_functions.h [code]
maxscript/macros/define_external_functions.h [code]
maxscript/macros/define_implementations.h [code]
maxscript/macros/define_instantiation_functions.h [code]
maxscript/macros/generic_class.h [code]
maxscript/macros/local_abstract_generic_functions.h [code]
maxscript/macros/local_class.h [code]
maxscript/macros/local_class_instantiations.h [code]
maxscript/macros/local_external_declarations.h [code]
maxscript/macros/local_implementations.h [code]
maxscript/macros/value_locals.h [code]
maxscript/maxwrapper/bitmaps.h [code]
maxscript/maxwrapper/maxclasses.h [code]
maxscript/maxwrapper/meshselection.h [code]
maxscript/maxwrapper/mxskeys.h [code]
maxscript/maxwrapper/mxsmaterial.h [code]
maxscript/maxwrapper/mxsobjects.h [code]
maxscript/maxwrapper/objectsets.h [code]
maxscript/maxwrapper/pathname.h [code]
maxscript/maxwrapper/scriptcontroller.h [code]
maxscript/maxwrapper/selectionsets.h [code]
maxscript/mxsplugin/mxsCustomAttributes.h [code]
maxscript/mxsplugin/mxsPlugin.h [code]
maxscript/protocols/arrays.inl [code]
maxscript/protocols/atmospherics.inl [code]
maxscript/protocols/bigmatrix.inl [code]
maxscript/protocols/biped.inl [code]
maxscript/protocols/bitmaps.inl [code]
maxscript/protocols/box.inl [code]
maxscript/protocols/cameratracker.inl [code]
maxscript/protocols/color.inl [code]
maxscript/protocols/controller.inl [code]
maxscript/protocols/corenames.inl [code]
maxscript/protocols/create.inl [code]
maxscript/protocols/generics.inl [code]
maxscript/protocols/kernel.inl [code]
maxscript/protocols/math.inl [code]
maxscript/protocols/mathgeneric.inl [code]
maxscript/protocols/matrix.inl [code]
maxscript/protocols/max_commands.inl [code]
maxscript/protocols/mousetool.inl [code]
maxscript/protocols/node.inl [code]
maxscript/protocols/notekey.inl [code]
maxscript/protocols/physiqueblend.inl [code]
maxscript/protocols/physiquemod.inl [code]
maxscript/protocols/physiquevertex.inl [code]
maxscript/protocols/primitives.inl [code]
maxscript/protocols/progn.inl [code]
maxscript/protocols/quat.inl [code]
maxscript/protocols/shadows.inl [code]
maxscript/protocols/streams.inl [code]
maxscript/protocols/strings.inl [code]
maxscript/protocols/textures.inl [code]
maxscript/protocols/thread_locals.inl [code]
maxscript/protocols/time.inl [code]
maxscript/protocols/timefunctions.inl [code]
maxscript/protocols/transform.inl [code]
maxscript/protocols/vector.inl [code]
maxscript/protocols/xrefs.inl [code]
maxscript/UI/rollouts.h [code]
maxscript/UI/uiextend.h [code]
maxscript/util/IMXSDebugger.h [code]
maxscript/util/listener.h [code]
maxscript/util/mousetool.h [code]
maxscript/util/mxsMaxFileVersion.h [code]
maxscript/util/mxsZipPackage.h [code]
maxscript/util/OLE.CExcepInfo.h [code]
maxscript/util/OLE.classids.h [code]
maxscript/util/OLE.h [code]
maxscript/util/sceneio.h [code]
maxscript/util/script_resource_file_utils.h [code]
maxscript/util/visualmaxscript.h [code]
mentalray/imrAdvancedTranslation.h [code]
mentalray/imrLightTranslation.h [code]
mentalray/imrMaterialCustAttrib.h [code]
mentalray/imrPhysicalSkyEnvironmentMap.h [code]
mentalray/imrPhysicalSkyLight.h [code]
mentalray/imrPhysicalSunLight.h [code]
mentalray/imrPreferences.h [code]
mentalray/imrShader.h [code]
mentalray/imrShaderClassDesc.h [code]
mentalray/imrShaderTranslation.h [code]
mentalray/imrSkyPortalLight.h [code]
mentalray/imrTranslation.h [code]
mentalray/mentalrayInMax.h [code]
network/ClientInfo.h [code]
network/ConfigurationBlock.h [code]
network/JobFrames.h [code]
network/JobServer.h [code]
network/ManagerInfo.h [code]
network/MaxNet.h [code]
network/MaxNetExport.h [code]
network/NetworkStatus.h [code]
network/ServerInfo.h [code]
network/ServerList.h [code]
network/Statistics.h [code]
network/Util.h [code]
Particleflow/CreatedChannelLinker.h [code]
Particleflow/IChannelContainer.h [code]An interface to manage channels in ParticleContainer
Particleflow/IICEFlowFileBirthSetup.h [code]
Particleflow/IICEFlowParticleFactory.h [code]
Particleflow/IICEFlowShapeControl.h [code]
Particleflow/IMXSParticleContainer.h [code]An interface class to maxscript version of ParticleContainer
Particleflow/IParticleChannel.h [code]Channel-generic interfaces IParticleChannel This is a part of every particle channel
Particleflow/IParticleChannelAcceleration.h [code]Channel-specific interface for ParticleChannelAcceleration Acceleration is stored in absolute world coordianates The acceleration is in units per tick The channel is a wrap around ParticleChannelPoint3 The acceleration values are set to zero (Point3::Origin) after each integration step
Particleflow/IParticleChannelAmount.h [code]Channel-generic interfaces ParticleChannelAmount This is a part of every particle channel and particle container ParticleChannelAmount is a two-part interface: for read (R) and write (W)
Particleflow/IParticleChannelAngAxis.h [code]Channel-generic interfaces for particle channels that store angle/axis data
Particleflow/IParticleChannelBirthTime.h [code]Channel-specific interfaces for ParticleChannelBirthTime The channel is used to store time of birth for a particle The channel is a wrap around ParticleChannelPTV
Particleflow/IParticleChannelBool.h [code]Channel-generic interfaces for particle channels that store bool data
Particleflow/IParticleChannelDeathTime.h [code]Channel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV
Particleflow/IParticleChannelEventStart.h [code]Channel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV
Particleflow/IParticleChannelExt.h [code]Channel-generic interfaces ParticleChannelExt This is a part of a particle channel that has extended interface for advanced funtionality
Particleflow/IParticleChannelFloat.h [code]Channel-generic interfaces for particle channels that store float data
Particleflow/IParticleChannelID.h [code]Channel-specific interfaces for ParticleChannelID
Particleflow/IParticleChannelINode.h [code]Channel-generic interfaces for particle channels that store pointers on INode objects
Particleflow/IParticleChannelInt.h [code]Channel-generic interfaces for particle channels that store int data
Particleflow/IParticleChannelLifespan.h [code]Channel-specific interfaces for ParticleChannelLifespan
Particleflow/IParticleChannelMap.h [code]Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information
Particleflow/IParticleChannelMaterialIndex.h [code]Channel-specific interfaces for ParticleChannelMaterialIndex The channel is used to store material index information The channel is a wrap around ParticleChannelInt If the channel is present in the particle container then the index information overrides any material index information in mesh channel with one exception: if index value is -1 then the mesh channel information is kept intact
Particleflow/IParticleChannelMatrix3.h [code]Channel-generic interfaces for particle channels that store matrix data
Particleflow/IParticleChannelMesh.h [code]Channel-generic interface for particle channels that store data in "mesh" form The channel can be local (each particle has its own mesh) global (all particles have the same mesh) and shared (particles are sharing a limited set of meshes)
Particleflow/IParticleChannelMeshMap.h [code]Channel-generic interface for particle channels that store data in "mesh map" form The channel store a set of MeshMapChannels
Particleflow/IParticleChannelMXSFloat.h [code]Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat
Particleflow/IParticleChannelMXSInteger.h [code]Channel-specific interface for ParticleChannelMXSInteger The channel stores integer value for script operators/tests The channel is a wrap around ParticleChannelInt
Particleflow/IParticleChannelMXSMatrix.h [code]Channel-specific interface for ParticleChannelMXSMatrix The channel stores Matrix3 value for script operators/tests The channel is a wrap around ParticleChannelMatrix3
Particleflow/IParticleChannelMXSVector.h [code]Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3
Particleflow/IParticleChannelNew.h [code]Channel-specific interfaces for ParticleChannelNew
Particleflow/IParticleChannelOrientation.h [code]Channel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat
Particleflow/IParticleChannelPoint3.h [code]Channel-generic interfaces for particle channels that store 3D vector data
Particleflow/IParticleChannelPosition.h [code]Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3
Particleflow/IParticleChannelPTV.h [code]Channel-generic interfaces for particle channels that keep time data
Particleflow/IParticleChannelQuat.h [code]Channel-generic interfaces for particle channels that store quaternion data
Particleflow/IParticleChannels.h [code]Collection of headers of all particle channels
Particleflow/IParticleChannelScale.h [code]Channel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value
Particleflow/IParticleChannelSelection.h [code]Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool
Particleflow/IParticleChannelShape.h [code]Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh
Particleflow/IParticleChannelShapeTexture.h [code]Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap
Particleflow/IParticleChannelSpeed.h [code]Channel-specific interface for ParticleChannelSpeed
Particleflow/IParticleChannelSpin.h [code]Channel-specific interface for ParticleChannelSpin
Particleflow/IParticleChannelTabTVFace.h [code]Channel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>)
Particleflow/IParticleChannelTabUVVert.h [code]Channel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>)
Particleflow/IParticleChannelTime.h [code]Channel-specific interfaces for ParticleChannelTime
Particleflow/IParticleChannelTrueFalseIterator.h [code]
Particleflow/IParticleChannelVoid.h [code]Channel-generic interfaces for particle channels that store generic pointers
Particleflow/IParticleContainer.h [code]An interface class to ParticleContainer
Particleflow/IParticleGroup.h [code]Interface for ParticleGroup object
Particleflow/IPFAction.h [code]Action-generic interface IPFAction
Particleflow/IPFActionList.h [code]Interface for PF ActionList An ActionList is a list of actions combined together to control properties of group of particles PF System also implements this interface to keep track of all global Actions for the particle system
Particleflow/IPFActionListPool.h [code]The interface and a method are used to access a list of all ActionList objects in the current scene
Particleflow/IPFActionListSet.h [code]Interface for PF ActionList Set It's a set of ActionLists
Particleflow/IPFActionState.h [code]Action-generic interface IPFActionState for action state
Particleflow/IPFArrow.h [code]Interface for PF Arrow Directs particles from Test to the next ActionList Part of public SDK
Particleflow/IPFIntegrator.h [code]Interface for time-integrating PF Operator PF has a default implementation of such interface The interface is used to "advance" particles in time according to some rules
Particleflow/IPFOperator.h [code]Operator-generic interface IPFOperator This is a part of every PF Operator
Particleflow/IPFRender.h [code]Render related interface for an Operator
Particleflow/IPFSystem.h [code]Interface for Event-Driven Particle System
Particleflow/IPFSystemPool.h [code]The interface and a method are used to access a list of all PF particle systems in the current scene
Particleflow/IPFTest.h [code]Test-generic interface IPFTest
Particleflow/IPFViewport.h [code]Viewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList
Particleflow/IPViewItem.h [code]Interface for PViewItem
Particleflow/IPViewItemCreator.h [code]Interface for PViewItemCreator
Particleflow/IPViewManager.h [code]Interface for ParticleView manager and an access method to get the PViewManager from the scene
Particleflow/OneClickCreateCallBack.h [code]MouseCreateCallBack for objects that doesn't have 3D attributes and therefore could be created with just one click
Particleflow/ParticleChannelMask.h [code]An interface for ParticleChannelMask
Particleflow/PFActionStateDesc.h [code]Class Descriptor for PF ActionState objects (declaration)
Particleflow/PFClassIDs.h [code]Class and SubClass IDs for PF objects and actions
Particleflow/PFExport.h [code]Defines preprocessor switch for PF.dll and client application
Particleflow/PFMessages.h [code]List of REFMSG_USER type messages for PF communications
Particleflow/PFSimpleAction.h [code]PF SimpleAction (abstract class) header Features that are common for a simplest form of PF Action
Particleflow/PFSimpleActionState.h [code]Implementation of ActionState that has only a single random generator
Particleflow/PFSimpleOperator.h [code]PF SimpleOperator (abstract class) header Features that are common for a simplest form of PF Operator
Particleflow/PFSimpleTest.h [code]PF SimpleTest (abstract class) header
Particleflow/PreciseTimeValue.h [code]Class definitions for PreciseTimeValue
Particleflow/RandObjLinker.h [code]Class definitions for RandObjLinker RandObjLinker links (creates) a RandGenerator for each supplied Object (usually its a particle system)
XRef/iXrefAtmos.h [code]
XRef/iXrefCtrl.h [code]
XRef/iXrefItem.h [code]
XRef/iXrefMaterial.h [code]
XRef/iXrefObj.h [code]
XRef/iXrefObjMgr.h [code]
XRef/iXRefObjMgr8.h [code]
XRef/iXRefObjRecord.h [code]
XRef/iXrefProxy.h [code]