#include "..\kernel\value.h"#include "..\..\bmmlib.h"#include "3dmath.h"#include "..\macros\define_implementations.h"#include "..\protocols\color.inl"Go to the source code of this file.
| Classes | |
| class | ConstColorValue | 
| Defines | |
| #define | COLOR_CACHE_SIZE 1024 | 
| #define | is_color(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(ColorValue)) | 
| Functions | |
| applyable_class_debug_ok (ColorValue) class ColorValue | |
| #define COLOR_CACHE_SIZE 1024 | 
| #define is_color | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(ColorValue)) | 
| applyable_class_debug_ok | ( | ColorValue | ) | 
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 17 of file colors.h.
                 : public Value
{
public:
    AColor      color;
    ENABLE_STACK_ALLOCATE(ColorValue);
 ScripterExport ColorValue (AColor col);
 ScripterExport ColorValue (Color col);
 ScripterExport ColorValue (COLORREF col);
 ScripterExport ColorValue (BMM_Color_64& col);
 ScripterExport ColorValue (Point3 col);
 ScripterExport ColorValue (Point3Value* col);
 ScripterExport ColorValue (float r, float g, float b, float a = 1.0f);
    static ScripterExport Value* intern(AColor col);
    static ScripterExport Value* intern(float r, float g, float b, float a = 1.0f);
    static ScripterExport Value* intern(BMM_Color_64& col);
                classof_methods (ColorValue, Value);
    void        collect() { delete this; }
    ScripterExport void sprin1(CharStream* s);
#   define      is_color(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(ColorValue))
#include "..\macros\define_implementations.h"
#   include "..\protocols\color.inl"
    def_generic  ( coerce,  "coerce");
    def_generic  ( copy,    "copy");
    def_property         ( red );
    def_local_prop_alias ( r, red );
    def_property         ( green );
    def_local_prop_alias ( g, green );
    def_property         ( blue );
    def_local_prop_alias ( b, blue );
    def_property         ( alpha );
    def_local_prop_alias ( a, alpha );
    def_property         ( hue );
    def_local_prop_alias ( h, hue );
    def_property         ( saturation );
    def_local_prop_alias ( s, saturation );
    def_property         ( value );
    def_local_prop_alias ( v, value );
    AColor      to_acolor() { return color; }
    Color       to_color() { return Color (color.r, color.g, color.b); }
    COLORREF    to_colorref() { return RGB((int)(color.r * 255.0f), (int)(color.g * 255.0f), (int)(color.b * 255.0f)); }
    Point3      to_point3() { return Point3 (color.r * 255.0, color.g * 255.0, color.b * 255.0); }
    Point4      to_point4() { return Point4 (color.r, color.g, color.b, color.a); }
    void        to_fpvalue(FPValue& v);
    // scene I/O 
    IOResult Save(ISave* isave);
    static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};