Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions

SimpleSpline Class Reference

This reference page is linked to from the following overview topics: Object Plug-ins, Plug-in Base Classes, Shape and Spline Principal Classes, Creating a Spline.


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Detailed Description

See also:
Class ShapeObject.

Description:
Defines a simple spline object class to make spline primitives easier to create. This class provides default implementations for most of the ShapeObject methods. The plug-in derived from SimpleSpline must only implement a handful of methods to create a shape plug-in.

SimpleSpline plug-ins use a Super Class ID of SHAPE_CLASS_ID.
Data Members:
IParamBlock *ipblock;

Interpolation parameter block (handled by SimpleSpline).

IParamBlock *pblock;

User's parameter block. See Class IParamBlock.

static IParamMap *ipmapParam;

The parameter map. See Class IParamMap.

static int dlgSteps;

The dialog steps settings.

static BOOL dlgOptimize;

The dialog Optimize toggle.

static BOOL dlgAdaptive;

The dialog Adaptive toggle.

BezierShape shape;

The Spline cache.

Interval ivalid;

The validity interval for the spline. See Class Interval.

BOOL suspendSnap;

Flag to suspend snapping used during creation.

static SimpleSpline *editOb;

This is the spline being edited in the command panel.

#include <simpspl.h>

Inheritance diagram for SimpleSpline:
Inheritance graph
[legend]

List of all members.

Public Member Functions

CoreExport void  UpdateShape (TimeValue t)
CoreExport  SimpleSpline ()
CoreExport  ~SimpleSpline ()
void  ShapeInvalid ()
CoreExport int  HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
  This method is called to determine if the specified screen point intersects the item.
CoreExport void  Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
  Checks the point passed for a snap and updates the SnapInfo structure.
CoreExport int  Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
  This method displays the shape's generated mesh if necessary.
virtual CoreExport void  BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev)
  This method allows the ShapeObject to create its new "Rendering" rollup.
virtual CoreExport void  EndEditParams (IObjParam *ip, ULONG flags, Animatable *next)
IParamArray GetParamBlock ()
  An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it.
CoreExport int  GetParamBlockIndex (int id)
  If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block.
CoreExport ObjectState  Eval (TimeValue time)
  This method is called to evaluate the object and return the result as an ObjectState.
CoreExport Interval  ObjectValidity (TimeValue t)
  This method returns the validity interval of the object as a whole at the specified time.
CoreExport int  CanConvertToType (Class_ID obtype)
  Indicates whether the object can be converted to the specified type.
CoreExport Object ConvertToType (TimeValue t, Class_ID obtype)
  This method converts this object to the type specified and returns a pointer it.
CoreExport void  GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist)
  When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.
CoreExport void  BuildMesh (TimeValue t, Mesh &mesh)
CoreExport ObjectHandle  CreateTriObjRep (TimeValue t)
CoreExport void  GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
  This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
CoreExport void  GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vxt, Box3 &box)
  This is the object space bounding box, the box in the object's local coordinates.
CoreExport void  GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm, BOOL useSel)
  This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
CoreExport int  NumberOfVertices (TimeValue t, int curve)
  This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.
CoreExport int  NumberOfCurves ()
  Returns the number of polygons in the shape.
CoreExport BOOL  CurveClosed (TimeValue t, int curve)
  This method is called to determine if the specified curve of the shape is closed at the time passed.
CoreExport Point3  InterpCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)
  This method returns a point interpolated on the entire curve.
CoreExport Point3  TangentCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)
  This method returns a tangent vector interpolated on the entire curve.
CoreExport float  LengthOfCurve (TimeValue t, int curve)
  Returns the length of the specified curve.
CoreExport int  NumberOfPieces (TimeValue t, int curve)
  Returns the number of sub-curves in a curve.
CoreExport Point3  InterpPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)
  This method returns the interpolated point along the specified sub-curve (segment).
CoreExport Point3  TangentPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)
  Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.
CoreExport MtlID  GetMatID (TimeValue t, int curve, int piece)
  This method provides access to the material IDs of the shape.
BOOL  CanMakeBezier ()
  This method is called to determine if the shape can be converted to a bezier representation.
CoreExport void  MakeBezier (TimeValue t, BezierShape &shape)
  Creates the bezier representation of the shape.
CoreExport ShapeHierarchy OrganizeCurves (TimeValue t, ShapeHierarchy *hier=NULL)
  This method is called to prepare the shape for lofting, extrusion, etc.
CoreExport void  MakePolyShape (TimeValue t, PolyShape &shape, int steps=PSHAPE_BUILTIN_STEPS, BOOL optimize=FALSE)
  Create a PolyShape representation with optional fixed steps.
CoreExport int  MakeCap (TimeValue t, MeshCapInfo &capInfo, int capType)
  This method generates a mesh capping info for the shape.
CoreExport int  MakeCap (TimeValue t, PatchCapInfo &capInfo)
  This method creates a patch cap info out of the shape.
int  NumRefs ()
  The ShapeObject makes 1 reference; this is where it tells the system.
CoreExport RefTargetHandle  GetReference (int i)
  This method allows the ShapeObject to return a pointer to its parameter block.
CoreExport RefResult  NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message)
  This method will notify the Shape Object of changes in values in its parameter block.
CoreExport void  ReadyInterpParameterBlock ()
void  UnReadyInterpParameterBlock ()
CoreExport void  SimpleSplineClone (SimpleSpline *ssplSource)
CoreExport void  SimpleSplineClone (SimpleSpline *ssplSource, RemapDir &remap)
int  NumSubs ()
CoreExport Animatable SubAnim (int i)
  This method returns the ShapeObject's animatable pointer.
CoreExport MSTR  SubAnimName (int i)
  This method returns the name of the animatable's name.
CoreExport void  DeleteThis ()
  Deletes an instance of this class.
CoreExport void  FreeCaches ()
CoreExport IOResult  Save (ISave *isave)
  Implemented by the System.
CoreExport IOResult  Load (ILoad *iload)
  Implemented by the System.
LRESULT CALLBACK  TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
  This function is obsolete.
void  GetClassName (MSTR &s)
void  InitNodeName (MSTR &s)
virtual Class_ID  ClassID ()=0
virtual void  BuildShape (TimeValue t, BezierShape &ashape)=0
virtual RefTargetHandle  Clone (RemapDir &remap)=0
virtual CreateMouseCallBack GetCreateMouseCallBack ()=0
virtual BOOL  ValidForDisplay (TimeValue t)=0
virtual void  InvalidateUI ()
virtual ParamDimension GetParameterDim (int pbIndex)
virtual MSTR  GetParameterName (int pbIndex)
virtual BOOL  DisplayVertTicksDuringCreation ()

Public Attributes

IParamBlock ipblock
IParamBlock pblock
BezierShape  shape
Interval  ivalid
BOOL  suspendSnap

Static Public Attributes

static IParamMap ipmapParam
static int  dlgSteps
static BOOL  dlgOptimize
static BOOL  dlgAdaptive
static SimpleSpline editOb

Protected Member Functions

virtual CoreExport void  SetReference (int i, RefTargetHandle rtarg)
  This method sets the ShapeObject's parameter block pointer.

Constructor & Destructor Documentation

CoreExport SimpleSpline ( )
Remarks:
Constructor. The validity interval is set to empty, and the pblocks are set to NULL.
CoreExport ~SimpleSpline ( )
Remarks:
Destructor.

Clients of SimpleSpline need to implement these methods:

Member Function Documentation

CoreExport void UpdateShape ( TimeValue  t )
void ShapeInvalid ( ) [inline]
CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt 
) [virtual]

This method is called to determine if the specified screen point intersects the item.

The method returns nonzero if the item was hit; otherwise 0.

Parameters:
t The time to perform the hit test.
inode A pointer to the node to test.
type The type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossing The state of the crossing setting. If TRUE crossing selection is on.
flags The hit test flags. See Scene and Node Hit Testing Flags for details.
p The screen point to test.
vpt An interface pointer that may be used to call methods associated with the viewports.
Returns:
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

CoreExport void Snap ( TimeValue  t,
INode inode,
SnapInfo snap,
IPoint2 p,
ViewExp vpt 
) [virtual]

Checks the point passed for a snap and updates the SnapInfo structure.

Note:
Developers wanting to find snap points on an Editable Mesh object should see the method XmeshSnap::Snap() in /MAXSDK/SAMPLES/SNAPS/XMESH/XMESH.CPP.
Parameters:
t The time to check.
inode The node to check.
snap The snap info structure to update.
p The screen point to check.
vpt An interface pointer that may be used to call methods associated with the viewports.

Reimplemented from BaseObject.

CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags 
) [virtual]

This method displays the shape's generated mesh if necessary.

Objects derived from ShapeObject will want to have the ShapeObject code display the rendering mesh in the viewport; this method will do that for them. Simply set the viewport transform and call this method. An example from the SplineShape code: int SplineShape::Display(TimeValue t, INode *inode, ViewExp* vpt, int flags)

{

Eval(t);

GraphicsWindow *gw = vpt->getGW();

gw->setTransform(inode->GetObjectTM(t));

ShapeObject::Display(t, inode, vpt, flags);

...

}

If the ShapeObject's "Display Render Mesh" switch is off, it will do nothing. Otherwise, it will display the proper mesh as specified by its parameter block.

Parameters:
t The time to display the object.
inode The node to display.
vpt An interface pointer that may be used to call methods associated with the viewports.
flags See Display Flags.
Returns:
The return value is not currently used.

Reimplemented from ShapeObject.

virtual CoreExport void BeginEditParams ( IObjParam ip,
ULONG  flags,
Animatable prev 
) [virtual]

This method allows the ShapeObject to create its new "Rendering" rollup.

To use it, the derived class simply calls it first thing in its own BeginEditParams method. An example from the SplineShape code:

void SplineShape::BeginEditParams(IObjParam *ip, ULONG flags,Animatable prev )

{

ShapeObject::BeginEditParams(ip, flags, prev);

...

}

Parameters:
ip The interface pointer passed to the plug-in.
flags The flags passed along to the plug-in in Animatable::BeginEditParams().
prev The pointer passed to the plug-in in Animatable::BeginEditParams().

Reimplemented from ShapeObject.

virtual CoreExport void EndEditParams ( IObjParam ip,
ULONG  flags,
Animatable next 
) [virtual]
Remarks:
This method is called when the user is finished editing object's parameters. The system passes a flag into the EndEditParams() method to indicate if the rollup page should be removed. If this flag is TRUE, the plug-in must un-register the rollup page, and delete it from the panel.
Parameters:
IObjParam *ip

This is an interface pointer passed in. The developer may use the interface pointer to call methods such as DeleteRollupPage().

ULONG flags

The following flag may be set:

END_EDIT_REMOVEUI

If TRUE, the item's user interface should be removed.

Animatable *next

This parameter may be used in the motion and hierarchy branches of the command panel. This pointer allows a plug-in to look at the ClassID of the next item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from ShapeObject.

IParamArray* GetParamBlock ( ) [inline, virtual]

An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it.

The system itself doesn't actually call this method. This method is optional.

Returns:
A pointer to the item's parameter block. See Class IParamArray.

Reimplemented from BaseObject.

{return (IParamArray*)pblock;}
CoreExport int GetParamBlockIndex ( int  id ) [virtual]

If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block.

These defines should not be directly used with the parameter block but instead converted by this function that the plug-in implements. This way if a parameter moves around in a future version of the plug-in the #define can be remapped. A return value of -1 indicates an invalid parameter id.

Parameters:
id The parameter block id. See Parameter Block IDs.
Returns:
The parameter block index or -1 if it is invalid.

Reimplemented from BaseObject.

CoreExport ObjectState Eval ( TimeValue  t ) [virtual]

This method is called to evaluate the object and return the result as an ObjectState.

When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.

Parameters:
t Specifies the time to evaluate the object.
Returns:
The result of evaluating the object as an ObjectState.
Sample Code:
Typically this method is implemented as follows:
    { return ObjectState(this); }

Implements Object.

CoreExport Interval ObjectValidity ( TimeValue  t ) [virtual]

This method returns the validity interval of the object as a whole at the specified time.

Parameters:
t The time to compute the validity interval.
Default Implementation:
{ return FOREVER; }
Returns:
The validity interval of the object.

Reimplemented from Object.

CoreExport int CanConvertToType ( Class_ID  obtype ) [virtual]

Indicates whether the object can be converted to the specified type.

If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().

See also:
Class ObjectConverter for additional details on converting objects between types.
Parameters:
obtype The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs.
Returns:
Nonzero if the object can be converted to the specified type; otherwise 0.
Default Implementation:
{ return 0; }

Reimplemented from Object.

CoreExport Object* ConvertToType ( TimeValue  t,
Class_ID  obtype 
) [virtual]

This method converts this object to the type specified and returns a pointer it.

Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.

See also:
class ObjectConverter for additional details on converting objects between types.
The following is an issue that developers of world space modifiers need to
be aware of if the world space modifier specifies anything but generic deformable objects as its input type. In other words, if a world space modifier, in its implementation of Modifier::InputType(), doesn't specifically return defObjectClassID then the following issue regarding the 3ds Max pipeline needs to be considered. Developers of other plug-ins that don't meet this condition don't need to be concerned with this issue.
World space modifiers that work on anything other than generic deformable
objects are responsible for transforming the points of the object they modify into world space using the ObjectState TM. To understand why this is necessary, consider how 3ds Max applies the node transformation to the object flowing down the pipeline.
In the geometry pipeline architecture, the node in the scene has its
transformation applied to the object in the pipeline at the transition between the last object space modifier and the first world space modifier. The node transformation is what places the object in the scene -- thus this is what puts the object in world space. The system does this by transforming the points of the object in the pipeline by the node transformation. This is only possible however for deformable objects. Deformable objects are those that support the Object::IsDeformable(), NumPoints(), GetPoint() and SetPoint() methods. These deformable objects can be deformed by the system using these methods, and thus the system can modify the points to put them in world space itself.
If a world space modifier does not specify that it works on deformable
objects, the system is unable to transform the points of the object into world space. What it does instead is apply the transformation to the ObjectState TM. In this case, a world space modifier is responsible for transforming the points of the object into world space itself, and then setting the ObjectState TM to the identity. There is an example of this in the sample code for the Bomb space warp. The Bomb operates on TriObjects and implements InputType() as { return Class_ID(TRIOBJ_CLASS_ID,0); }. Since it doesn't specifically return defObjectClassID, it is thus responsible for transforming the points of the object into world space itself. It does this in its implementation of ModifyObject() as follows:
    if (os->GetTM())
    {
        Matrix3 tm = *(os->GetTM());
        for (int i=0; i<triOb->mesh.getNumVerts(); i++) {
            triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm;
        }
        os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid());
        os->SetTM(NULL,FOREVER);
    }
As the code above shows, the Bomb checks if the ObjectState TM is non-NULL. If it is, the points of the object are still not in world space and thus must be transformed. It does this by looping through the points of the TriObject and multiplying each point by the ObjectState TM. When it is done, it sets the ObjectState TM to NULL to indicate the points are now in world space. This ensure that any later WSMs will not transform the points with this matrix again.
For the Bomb world space modifier this is not a problem since it specifies
in its implementation of ChannelsChanged() that it will operate on the geometry channel (PART_GEOM). Certain world space modifiers may not normally specify PART_GEOM in their implementation of ChannelsChanged(). Consider the camera mapping world space modifier. Its function is to apply mapping coordinates to the object it is applied to. Thus it would normally only specify PART_TEXMAP for ChannelsChanged(). However, since it operates directly on TriObjects, just like the Bomb, the system cannot transform the points into world space, and therefore the camera mapping modifier must do so in its implementation of ModifyObject(). But since it is actually altering the points of the object by putting them into world space it is altering the geometry channel. Therefore, it should really specify PART_GEOM | PART_TEXMAP in its implementation of ChannelsChanged(). If it didn't do this, but went ahead and modified the points of the object anyway, it would be transforming not copies of the points, but the original points stored back in an earlier cache or even the base object.
This is the issue developers need to be aware of. To state this in simple
terms then: Any world space modifier that needs to put the points of the object into world space (since it doesn't implement InputType() as defObjectClassID) needs to specify PART_GEOM in its implementation of ChannelsChanged().
Parameters:
t The time at which to convert.
obtype The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs.
Returns:
A pointer to an object of type obtype.
Default Implementation:
{ return NULL; }
Sample Code:
The following code shows how a TriObject can be retrieved from a node. Note on the code that if you call ConvertToType() on an object and it returns a pointer other than itself, you are responsible for deleting that object.
    // Retrieve the TriObject from the node
    int deleteIt;
    TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt);
    // Use the TriObject if available
    if (!triObject) return;
    // ...
    // Delete it when done...
    if (deleteIt) triObject->DeleteMe();
    
    // Return a pointer to a TriObject given an INode or return NULL
    // if the node cannot be converted to a TriObject
    TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt)
    {
        deleteIt = FALSE;
        Object *obj = node->EvalWorldState(0).obj;
        if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) {
            TriObject *tri = (TriObject *) obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID, 0));
    // Note that the TriObject should only be deleted
    // if the pointer to it is not equal to the object
    // pointer that called ConvertToType()
            if (obj != tri) 
                deleteIt = TRUE;
            return tri;
        }
        else {
            return NULL;
        }
    }

Reimplemented from Object.

CoreExport void GetCollapseTypes ( Tab< Class_ID > &  clist,
Tab< MSTR * > &  nlist 
) [virtual]

When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.

The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.

Parameters:
clist The table of allowable Class_IDs.
nlist The table of pointers to strings that correspond to the table of Class_IDs above.
Sample Code:
    void SphereObject::GetCollapseTypes(Tab<Class_ID> &clist,Tab<MSTR*>&nlist)
    {
        Object::GetCollapseTypes(clist, nlist);
        Class_ID id = EDITABLE_SURF_CLASS_ID;
        MSTR *name = new MSTR(GetString(IDS_SM_NURBS_SURFACE));
        clist.Append(1,&id);
        nlist.Append(1,&name);
    }

Reimplemented from Object.

CoreExport void BuildMesh ( TimeValue  t,
Mesh mesh 
)
CoreExport ObjectHandle CreateTriObjRep ( TimeValue  t )
CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
) [virtual]

This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).

The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.

Parameters:
t The time to compute the bounding box.
inode The node to calculate the bounding box for.
vp An interface pointer that can be used to call methods associated with the viewports.
box Contains the returned bounding box.

Reimplemented from BaseObject.

CoreExport void GetLocalBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
) [virtual]

This is the object space bounding box, the box in the object's local coordinates.

The system expects that requesting the object space bounding box will be fast.

Parameters:
t The time to retrieve the bounding box.
inode The node to calculate the bounding box for.
vp An interface pointer that may be used to call methods associated with the viewports.
box Contains the returned bounding box.

Reimplemented from BaseObject.

CoreExport void GetDeformBBox ( TimeValue  t,
Box3 box,
Matrix3 tm,
BOOL  useSel 
) [virtual]

This method computes the bounding box in the objects local coordinates or the optional space defined by tm.

Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.

Parameters:
t The time to compute the box.
box A reference to a box the result is stored in.
tm This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result.
useSel If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used.

Reimplemented from Object.

CoreExport int NumberOfVertices ( TimeValue  t,
int  curve 
) [virtual]

This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.

The method is passed a TimeValue and a curve index; if the curve index is <0, the function should return the number of vertices/CVs in the entire shape. Otherwise, it should return the number of vertices/CVs in the specified curve.

Parameters:
t The time at which the number of vertices is to be computed.
curve The curve index. See note above.

Reimplemented from ShapeObject.

CoreExport int NumberOfCurves ( ) [virtual]

Returns the number of polygons in the shape.

Implements ShapeObject.

CoreExport BOOL CurveClosed ( TimeValue  t,
int  curve 
) [virtual]

This method is called to determine if the specified curve of the shape is closed at the time passed.

Parameters:
t The time to check.
curve The index of the curve to check.
Returns:
TRUE if the curve is closed; otherwise FALSE.

Implements ShapeObject.

CoreExport Point3 InterpCurve3D ( TimeValue  t,
int  curve,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

This method returns a point interpolated on the entire curve.

This method returns the point but you don't know which segment the point falls on. See method InterpPiece3D().

Parameters:
t The time to evaluate.
curve The index of the curve to evaluate.
param The 'distance' along the curve where 0 is the start and 1 is the end.
ptype The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The interpolated point on the curve.

Implements ShapeObject.

CoreExport Point3 TangentCurve3D ( TimeValue  t,
int  curve,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

This method returns a tangent vector interpolated on the entire curve.

Also see method TangentPiece3D().

Parameters:
t The time at which to evaluate the curve.
curve The index of the curve to evaluate.
param The 'distance' along the curve where 0.0 is the start and 1.0 is the end. int ptype=PARAM_SIMPLE

The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The tangent vector

Implements ShapeObject.

CoreExport float LengthOfCurve ( TimeValue  t,
int  curve 
) [virtual]

Returns the length of the specified curve.

Note: This method makes no allowance for non-uniform scaling in the object transform. To do that, see the following code fragment (os is the ObjectState with the shape object and xfm is the NodeTM of the shape object node).

    if (os.obj->SuperClassID() == SHAPE_CLASS_ID)
    {
        ShapeObject *sobj;
        sobj = (ShapeObject *) os.obj;
        int cct = sobj->NumberOfCurves();
        PolyShape workShape;
        sobj->MakePolyShape(ip->GetTime(), workShape);
        workShape.Transform(xfm);
        float len = 0.0f;
        for (int i=0; i<cct; i++)
            len += workShape.lines[i].CurveLength();
    }
Parameters:
t The time at which to compute the length.
curve The index of the curve.

Implements ShapeObject.

CoreExport int NumberOfPieces ( TimeValue  t,
int  curve 
) [virtual]

Returns the number of sub-curves in a curve.

Parameters:
t The time at which to check.
curve The index of the curve.

Implements ShapeObject.

CoreExport Point3 InterpPiece3D ( TimeValue  t,
int  curve,
int  piece,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

This method returns the interpolated point along the specified sub-curve (segment).

For example consider a shape that is a single circle with four knots. If you called this method with curve=0 and piece=0 and param=0.0 you'd get back the point at knot 0. If you passed the same parameters except param=1.0 you'd get back the point at knot 1.

Parameters:
t The time to evaluate the sub-curve.
curve The curve to evaluate.
piece The segment to evaluate.
param The position along the curve to return where 0.0 is the start and 1.0 is the end.
ptype The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The point in world space.

Implements ShapeObject.

CoreExport Point3 TangentPiece3D ( TimeValue  t,
int  curve,
int  piece,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.

Parameters:
t The time to evaluate the sub-curve.
curve The curve to evaluate.
piece The sub-curve (segment) to evaluate.
param The position along the curve to return where 0 is the start and 1 is the end.
ptype The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The tangent vector.

Implements ShapeObject.

CoreExport MtlID GetMatID ( TimeValue  t,
int  curve,
int  piece 
) [virtual]

This method provides access to the material IDs of the shape.

It returns the material ID of the specified segment of the specified curve of this shape at the time passed. There is a default implementation so there is no need to implement this method if the shape does not support material IDs. Note: typedef unsigned short MtlID;

Parameters:
t The time to evaluate the sub-curve.
curve The zero based index of the curve to evaluate.
piece The sub-curve (segment) to evaluate.

Reimplemented from ShapeObject.

BOOL CanMakeBezier ( ) [inline, virtual]

This method is called to determine if the shape can be converted to a bezier representation.

Returns:
TRUE if the shape can turn into a bezier representation; otherwise FALSE.

Reimplemented from ShapeObject.

{ return TRUE; }            // Return TRUE if can turn into a bezier representation
CoreExport void MakeBezier ( TimeValue  t,
BezierShape shape 
) [virtual]

Creates the bezier representation of the shape.

Parameters:
t The time to convert.
shape The bezier representation is stored here.

Reimplemented from ShapeObject.

CoreExport ShapeHierarchy& OrganizeCurves ( TimeValue  t,
ShapeHierarchy hier = NULL 
) [virtual]

This method is called to prepare the shape for lofting, extrusion, etc.

This methods looks at the shape organization, and puts together a shape hierarchy. This provides information on how the shapes are nested.

Parameters:
t The time to organize the curves.
hier This class provides information about the hierarchy. See Class ShapeHierarchy.

Implements ShapeObject.

CoreExport void MakePolyShape ( TimeValue  t,
PolyShape shape,
int  steps = PSHAPE_BUILTIN_STEPS,
BOOL  optimize = FALSE 
) [virtual]

Create a PolyShape representation with optional fixed steps.

Parameters:
t The time to make the PolyShape.
shape The PolyShape representation is stored here.
steps The number of steps between knots. Values >=0 indicates the use of fixed steps:

PSHAPE_BUILTIN_STEPS
Use the shape's built-in steps/adaptive settings (default).

PSHAPE_ADAPTIVE_STEPS
Force adaptive steps.
optimize If TRUE intermediate steps are removed from linear segments.

Implements ShapeObject.

CoreExport int MakeCap ( TimeValue  t,
MeshCapInfo capInfo,
int  capType 
) [virtual]

This method generates a mesh capping info for the shape.

Parameters:
t The time to create the cap info.
capInfo The cap info to update.
capType See Shape Capping Types.
Returns:
Nonzero if the cap info was generated; otherwise zero.

Implements ShapeObject.

CoreExport int MakeCap ( TimeValue  t,
PatchCapInfo capInfo 
) [virtual]

This method creates a patch cap info out of the shape.

Only implement this method if CanMakeBezier() returns TRUE.

Parameters:
t The time to create the cap info.
capInfo The cap info to update.
Returns:
Nonzero if the cap info was generated; otherwise zero.

Reimplemented from ShapeObject.

int NumRefs ( ) [inline, virtual]

The ShapeObject makes 1 reference; this is where it tells the system.

Any derived classes implementing this method must take this into account when returning the number of references they make. A good idea is to implement NumRefs in derived classes as: Int SomeShape::NumRefs() {

return myNumRefs + ShapeObject::NumRefs();

}

Reimplemented from ShapeObject.

{ return 2 + ShapeObject::NumRefs();}
CoreExport RefTargetHandle GetReference ( int  i ) [virtual]

This method allows the ShapeObject to return a pointer to its parameter block.

Any subclasses implementing this method must pass on the call if it indicates the ShapeObject's reference. For example:

Parameters:
i The reference handle to retrieve.
Returns:
The handle to the Reference Target.

Reimplemented from ShapeObject.

virtual CoreExport void SetReference ( int  i,
RefTargetHandle  rtarg 
) [protected, virtual]

This method sets the ShapeObject's parameter block pointer.

Any subclasses implementing this method must pass on the call to the ShapeObject if it refers to index 0. For example: void SomeShape::SetReference(int i, RefTargetHandle rtarg) {

if(i == 0) ShapeObject::SetReference(i, rtarg);

}

Parameters:
i The virtual array index of the reference to store.
rtarg The reference handle to store.

Reimplemented from ShapeObject.

CoreExport RefResult NotifyRefChanged ( Interval  changeInt,
RefTargetHandle  hTarget,
PartID partID,
RefMessage  message 
) [virtual]

This method will notify the Shape Object of changes in values in its parameter block.

The ShapeObject's parameter block is reference number zero. If subclasses implement this method, they should pass any messages referring to the ShapeObject's parameter block to it. For example:

If this isn't one of our references, pass it on to the ShapeObject...

if(hTarget == GetReference(0))

return ShapeObject::NotifyRefChanged(

changeInt, hTarget, partID, message);

This is a vital part of the mechanism; When a parameter in the parameter block changes, the ShapeObject must be able to flush its cached mesh which will no longer be valid.

Parameters:
changeInt This is the interval of time over which the message is active.
hTarget This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partID This contains information specific to the message passed in. Some messages don't use the partID at all. See the section Reference Messages for more information about the meaning of the partID for some common messages.
message The msg parameter passed into this method is the specific message which needs to be handled. See Reference Messages.
Returns:
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Reimplemented from ShapeObject.

CoreExport void ReadyInterpParameterBlock ( )
void UnReadyInterpParameterBlock ( ) [inline]
CoreExport void SimpleSplineClone ( SimpleSpline ssplSource )
CoreExport void SimpleSplineClone ( SimpleSpline ssplSource,
RemapDir remap 
)
int NumSubs ( ) [inline, virtual]
Remarks:
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns:
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from ShapeObject.

{ return 2 + ShapeObject::NumSubs(); }  
CoreExport Animatable* SubAnim ( int  i ) [virtual]

This method returns the ShapeObject's animatable pointer.

Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example:: Animatable* SomeShape::SubAnim(int i) {

if(i == 0) return ShapeObject::SubAnim(i);

}

Parameters:
i This is the index of the sub-anim to return.

Reimplemented from ShapeObject.

CoreExport MSTR SubAnimName ( int  i ) [virtual]

This method returns the name of the animatable's name.

Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example: MSTR SomeShape::SubAnimName(int i) {

if(i == 0) return ShapeObject::SubAnimName(i);

}

Parameters:
i This is the index of the sub-anim's name to return.

Reimplemented from ShapeObject.

CoreExport void DeleteThis ( ) [virtual]

Deletes an instance of this class.

3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.

Note:
See the method ClassDesc::Create() for details on how Max allocates plugin objects.
See ReferenceMaker::DeleteMe() and ReferenceTarget::MaybeAutoDelete() for information on how plugin instances are deleted by the system.
Remarks:
See Memory Allocation.

See also:
Plugin DLL Functions, Class ClassDesc.

Reimplemented from Animatable.

CoreExport void FreeCaches ( ) [virtual]
Remarks:
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from Animatable.

CoreExport IOResult Save ( ISave isave ) [virtual]

Implemented by the System.

This method handles the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call this methods before storing their information.

Parameters:
isave An interface for saving data. See Class ISave.

Reimplemented from ShapeObject.

CoreExport IOResult Load ( ILoad iload ) [virtual]

Implemented by the System.

This method handles the loading of the data contained within the ShapeObject. In order to properly load this information, classes which subclass off of ShapeObject need to call this methods before loading their information.

Parameters:
iload An interface for loading data. See Class ILoad.

Reimplemented from ShapeObject.

LRESULT CALLBACK TrackViewWinProc ( HWND  hwnd,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
) [inline, virtual]

This function is obsolete.

Reimplemented from Animatable.

                                                {return(0);}
void GetClassName ( MSTR s ) [inline, virtual]
Remarks:
Retrieves the name of the plug-in class. This is used internally for debugging purposes.
Parameters:
MSTR& s

The name is stored here.

Reimplemented from ReferenceTarget.

{s = GetObjectName();}
void InitNodeName ( MSTR s ) [inline, virtual]
Remarks:
This method retrieves the default name of the node when it is created.
Parameters:
MSTR& s

The name is stored here.

Reimplemented from ShapeObject.

{s = GetObjectName();}
virtual Class_ID ClassID ( ) [pure virtual]
Remarks:
Returns the unique Class_ID of the plug-in. See Class Class_ID for more details.

Reimplemented from Animatable.

virtual void BuildShape ( TimeValue  t,
BezierShape ashape 
) [pure virtual]
Remarks:
This method is called to build the shape at the specified time and store the results in ashape.
Parameters:
TimeValue t

The time to build the shape.

BezierShape& ashape

The created shape is store here.
virtual RefTargetHandle Clone ( RemapDir remap ) [pure virtual]
Remarks:
This method is called to have the plug-in clone itself. The plug-in should clone all its references as well.
Parameters:
RemapDir &remap

This class is used for remapping references during a Clone.
See also:
class RemapDir
Returns:
A pointer to the cloned item.

Reimplemented from ReferenceTarget.

virtual CreateMouseCallBack* GetCreateMouseCallBack ( ) [pure virtual]
Remarks:
This method allows the system to retrieve a callback object used in creating the shape in the 3D viewports. This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the developer defines the user/mouse interaction used during the shape creation phase.
Returns:
A pointer to an instance of a class derived from CreateMouseCallBack.

Implements BaseObject.

virtual BOOL ValidForDisplay ( TimeValue  t ) [pure virtual]
Remarks:
Returns TRUE if it is okay to display the shape at the time passed; otherwise FALSE. Certain shapes may not want to be displayed at a certain time, for example if their size goes to zero at some point.
Parameters:
TimeValue t

The time to check.
virtual void InvalidateUI ( ) [inline, virtual]
Remarks:
This is called if the user interface parameters needs to be updated because the user moved to a new time. The UI controls must display values for the current time.

If the plug-in uses a parameter map for handling its UI, it may call a method of the parameter map to handle this: ipmapParam->Invalidate();

If the plug-in does not use parameter maps, it should call the SetValue() method on each of its controls that display a value, for example the spinner controls. This will cause to the control to update the value displayed. The code below shows how this may be done for a spinner control. Note that ip and pblock are assumed to be initialized interface and parameter block pointers

(IObjParam *ip, IParamBlock *pblock).

float newval;

Interval valid=FOREVER;

TimeValue t=ip->GetTime();

// Get the value from the parameter block at the current time.

pblock->GetValue( PB_ANGLE, t, newval, valid );

// Set the value. Note that the notify argument is passed as FALSE.

// This ensures no messages are sent when the value changes.

angleSpin->SetValue( newval, FALSE );
{}
virtual ParamDimension* GetParameterDim ( int  pbIndex ) [inline, virtual]
Remarks:
This method returns the parameter dimension of the parameter whose index is passed.
Parameters:
int pbIndex

The index of the parameter to return the dimension of.
Returns:
Pointer to a ParamDimension. See Class ParamDimension.
Default Implementation:
{return defaultDim;}

Reimplemented from ShapeObject.

{return defaultDim;}
virtual MSTR GetParameterName ( int  pbIndex ) [inline, virtual]
Remarks:
Returns the name of the parameter whose index is passed.
Parameters:
int pbIndex

The index into the parameter block of the parameter to return the name of.
Default Implementation:
{return MSTR(_M("Parameter"));}

Reimplemented from ShapeObject.

{return MSTR(_M("Parameter"));}
virtual BOOL DisplayVertTicksDuringCreation ( ) [inline, virtual]
Remarks:
Returns TRUE if the Simple Spline should display vertex ticks during its creation; otherwise FALSE.
Default Implementation:
{ return TRUE; }
{ return TRUE; }

Member Data Documentation

IParamMap* ipmapParam [static]
int dlgSteps [static]
BOOL dlgOptimize [static]
BOOL dlgAdaptive [static]
SimpleSpline* editOb [static]

SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline
SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline SimpleSpline