IGameProperty.h File Reference

IParamBlock and IParamBlock2 property access. More...

#include "..\maxheap.h"
#include "..\strbasic.h"
#include "..\maxtypes.h"
#include "..\BuildWarnings.h"
#include "..\iparamb2Typedefs.h"

Go to the source code of this file.

Classes

class   IGameProperty
  Main property definition. More...
class   PropertyEnum
  Property Enumeration. More...
class   IPropertyContainer
  Property container. More...
class   IExportEntity
  Main property access. More...

Enumerations

enum   PropType {
  IGAME_UNKNOWN_PROP, IGAME_FLOAT_PROP, IGAME_POINT3_PROP, IGAME_INT_PROP,
  IGAME_STRING_PROP, IGAME_POINT4_PROP
}
 

Property types.

More...

Detailed Description

IParamBlock and IParamBlock2 property access.

All properties found by IGame are stored as an IGameProperty. This gives developers a unified way of accessing IParamBlock and IParamBlock2 based properties used in 3ds Max

Definition in file IGameProperty.h.


Enumeration Type Documentation

enum PropType

Property types.

Enumerator:
IGAME_UNKNOWN_PROP 

Unkown property Type.

IGAME_FLOAT_PROP 

Property of Type float.

IGAME_POINT3_PROP 

Property of Type Point3.

IGAME_INT_PROP 

Property of Type int.

IGAME_STRING_PROP 

Property of Type MCHAR.

IGAME_POINT4_PROP 

Property of Type Point4.

Definition at line 39 of file IGameProperty.h.