You
            can set keyframes for any animatable parameter at any time, and
            in any order. When you add a keyframe, the interpolation between
            the previous and the next keyframe is computed automatically. Setting
            a keyframe over another keyframe replaces the old keyframe.You can
            set keyframes the following ways:
         
         
            - The Keyframe button in the Player controls,
               which only sets keyframes on marked attributes.
            
- The Add Keyframe button in the Tool Options.
            
- The Add Keyframe button in the Animation
               Tab.
            
- The Set Keyframe option list when you
               right-click on an attribute's value field in the tool UI or in the
               Composition Browser.
            
            - The Set Keyframe hotkey (K).
               NoteWhen you use the  K hotkey in the Animation Editor,
                     keyframes are added as follows:
                      
                        - If none of the inputs of the selected
                           node are selected, a keyframe is added at the current viewer's time
                           for every input in the selected node (as if you selected every input
                           in the tool).
                        
- If at least one input is selected, keyframes
                           are set on the selected inputs only.
                        
- Every time a keyframe is set, there is
                           no check for previous animation on inputs. This means that pressing
                           the K hotkey will
                           set keyframes on inputs even if the inputs were not already animated.
                        
 
 
            - The Set Keyframe for marked attributes
               hotkey combination (Shift
                  + K).
               NoteThe Shift + K hotkey has the same behavior
                     as the Set Keyframe buttons mentioned above. It will set keyframes
                     for all the marked attributes of the currently selected tool. The K hotkey, on the other hand, can
                     only be used in an Animation Editor context.