Extrapolation
            is used to determine the behavior of a channel before the first,
            or after the last, keyframe. Extrapolation is useful when you want
            to create a cyclical effect, such as shutter flicker (as you would
            find in an old-time movie). You create one period in the flicker
            cycle, then use extrapolation to repeat the period over and over
            again. You will see the effects of extrapolation only if the film
            image has frames before the first keyframe or after the last keyframe.
         
         The following extrapolation
            types are supported:
         
         
            - Constant  Applies
               the value at the first or last keyframe to all the frames that come
               before or after the last or first keyframe.
            
- Linear  Continues
               the curve in a linear fashion before the first keyframe or after
               the last keyframe using the tangent.
            
- Loop  Cycles
               the animation as it appears between the first and last keyframe.
            
- Ping Pong  Cycles
               the animation as it appears between the first and last keyframes
               forward then backward.
            
- Relative  Cycles
               the animation as it appears between the first and last keyframe.
               This is similar to “Loop”, but the relative offset is based on the
               channel value derived from either the first or last keyframe.
            
- Key Linear  Continues
               the curve in a linear fashion before the first keyframe or after
               the last keyframe, disregarding all tangents.