This
            example is somewhat more involved in that it uses the Eval time
            function within a Reaction node—see 
                     Time Functions and 
                     Basic Compositing in Reaction.
         
         This example has two
            parts. First you'll set up the display and then you'll create the
            animation.
         
         NoteIt is assumed that
               you currently have a Player, Schematic, and Composition Browser
               open. With the focus on Schematic, use Ctrl
                  + N (Windows and Linux) or Cmd + N (Mac OS) to create
               a new composition.
            
         Before you begin, make
            sure that you set the Player display settings as follows.
         
         To set Player display settings for Reaction:
         
         
            - Open the Gate UI and swipe south to display
               the Player options.
               The Player control panel
                  is displayed across the bottom of the screen. By default the Display
                  tab is selected and you can immediately access the display settings
                  and options.
                
- Select Tool Output to view the results
               of the Reaction composition in the Player.
            
- Under Guides, select Frame Outline.
            
- Under Reaction, select Interactivity.
            
To create an animation in Reaction using
            expressions:
         
         
            - From the Tools tab, drag the Reaction
               tool to the dependency graph in the Schematic view, and connect
               it to the Output node.
               NoteUsually, before you
                     composite or add effects such as an animation in Reaction, you typically
                     set the background. The background is the rendering plane for the
                     composition and sets the format. If you connect a Reaction tool to
                     an image or tool output in an existing dependency graph, the background is
                     set automatically. You can change the background at any time.
                   
- Select the Reaction tab.
            
- In the Player controls, change the composition's
               total number of frames to 100.
            
- At the bottom of the Layer Editor, select
               Box and click Create.
               A new layer (a cube)
                  is added to Reaction. Rename the layer by clicking in its text field
                  and pressing F2. Type in
                  the new name, Box1, and press Enter.
                Depending on which preset
                  you have chosen to view, the box you have created most likely takes
                  up the entire Player view.
                
- Select the Reaction tab.
               NoteTo help you create
                     an appropriate view of the animation, you can modify the Player
                     view by adjusting the zoom—see  Zooming and Panning.
                   
 
- Use the Translate tool to move the box
               to the bottom-left corner of the view by grabbing the X or Y axis
               with the cursor. If you do not see the axes icon in the Player,
               go to the Player display options and select Tool Output under Display,
               and Icons under Guides.
            
- Mark the X and Y Position attributes
               for keyframing.
            
- Select Autokey.
            
- Using the Translate tool, create a motion
               path with the cube in Autokey to the right-hand side of the Player
               view. Try to span all 100 frames.
            
- Play the animation.
            
- Select the Reaction tab and create a
               second box, Box2, layer by following steps 5 through 8.
            
- Right-click in Box2's X Position attribute
               value field and select Set Expression.
               The Expresso Calculator
                  appears.
                
- Insert the following expression.
            
- Repeat steps 12 and 13 for Box2's Y Position
               attribute, but make sure the Position token is replaced with a Y.
            
- Play the animation.
            
This expression indicates
            that the X and Y Position attributes of Box2 are being driven by
            the X and Y Position attributes of Box1. There is also a time offset
            of one second (or number of frames per second) added to the expression.
         
         NoteUnfortunately, it
               is beyond the scope of this guide to provide examples of all the
               expressions and possible combinations of functions that you can
               use to drive animations. The examples provided are just a small
               sampling of what is available. It is strongly suggested that you
               explore the use of expressions as they can prove to be an extremely
               powerful tool in creating complex effects and saving time.