- Exposure Exposure
can be expressed in terms of F-stops, printer lights, or gain. As
with cameras, increasing the exposure by one F-stop results in an image
with the luminance value that is double that of the original.
Printer light units work
very much like F-stops, but it usually takes six printer light units
(default setting) to get the same effect that you get if you set
exposure by one F-stop. If you are trying to simulate a calibrated printing
device for which you have accurate measurements, Photo Lab allows
you to specify how many printer lights there are in one F-stop. Increasing
the exposure by one F-stop also increases the gain by a factor of
two.
- Contrast and Pivot Gamma
correction is applied about a pivot value. In other words, pixel
values equal to the pivot value are left unchanged. This is useful
when you want to use gamma correction to change the contrast of
an image, but do not want to affect a particular luminance level.
The amount of gamma correction can be expressed in terms of contrast
or in terms of the usual gamma exponent. Increasing the gamma exponent decreases
contrast.
- Lift The
lift is simply a uniform offset added to all the pixel values (different
offsets for different color components). Lift is usually applied
as the last step of the process and can be used to control the overall
brightness of the image.
NoteThis tool simulates
the physical workings of camera exposures and printing devices as
long as the media is encoded in a linear color space. All channels are
linked by default.
Use
the following procedures to set values for exposure, contrast, pivot
point and lift. Note that menus are available for selecting exposure
and contrast units.
To uniformly modify the levels on all
channels or on a single channel of an image:
- From the Tools tab, drag a Photo Lab
tool from the Color Correction folder to the dependency graph in
the Schematic view.
- Select exposure and contrast units.
- Set Printer Lights per F-stop by dragging
the field to the right or to the left.
- Do one of the following:
Using the Trackball to Modify
the Levels of an Image
The trackball allows
you to modify values with a more freestyle, intuitive approach.
The trackball emulates a typical 360-degree color wheel that can be
dynamically changed by dragging the center of the color wheel. Consequently,
the effect on the red, blue, and green channels is predictable.
For example, dragging
the trackball towards the red portion of the color wheel increases
the value of the red channel, but decreases the values of both the
blue and green channels, and adds blue and green to the shadows
and midtones of the image.
Modifications made using
the trackball are cumulative; each movement of the trackball is
added to the previous one. The trackball changes color to reflect
the degree of change.
To modify the levels of an image using
the trackball:
- Drag the trackball to modify levels in
the image.
NoteTo reset the trackball,
channel, and luminance levels, select the Reset button below the
trackball or the Reset button in Tool Options area on the right
side of the UI (the latter resets everything).