The
following shows examples of a typical workflow you might follow
when working with Reaction to perform multilayer compositing, or
to create and integrate compelling 3D effects into your compositions.
Basic Multilayer Compositing in Reaction
- Add a Reaction tool to your composition
and set the composition background (optional).
- Add sources and create layers.
- Set layer priority and modify their properties.
3D Compositing in Reaction
- Add a Reaction tool to your composition
and set the composition background, which is optional. An empty
background is set by default.
- Add sources and create layers.
- Modify or enhance the scene by:
- Adding objects, such as lights, cameras,
and material nodes, and edit their properties.
- Selecting and manipulating objects. You
can transform (scale, rotate, and translate) any surfaces, cameras,
and lights in your scene using the 3D manipulators and icons. You
can also organize objects into hierarchies for easy manipulation.
- Working with cameras. You can add cameras,
transform cameras, and define other properties, such as depth of
field and field of view.
- Working with lights. You can add different
types of lights and place them in your scene. Then you can set the
color and falloff, and define different types of shadows.
- Animating properties. Move a camera,
dim a light, or change the color of a material over time. All properties
in Toxik can be animated.
- Setting visibility properties. All objects,
geometric objects, lights, and cameras are defined by their visibility
and rendering properties. For example, you can determine whether
a geometric object is visible, whether it casts shadows, and whether
its reflection is visible.
- Working with materials and shaders. You
can use the hardware renderer for fast results, or use software
shaders to create special rendering effects, such as flares, fog,
and flames. A shader modifies the behavior of the renderer while
rendering an object in a scene.