Extrapolation
is used to determine the behavior of a channel before the first,
or after the last, keyframe. Extrapolation is useful when you want
to create a cyclical effect, such as shutter flicker (as you would
find in an old-time movie). You create one period in the flicker
cycle, then use extrapolation to repeat the period over and over
again. You will see the effects of extrapolation only if the film
image has frames before the first keyframe or after the last keyframe.
The following extrapolation
types are supported:
- Constant Applies
the value at the first or last keyframe to all the frames that come
before or after the last or first keyframe.
- Linear Continues
the curve in a linear fashion before the first keyframe or after
the last keyframe using the tangent.
- Loop Cycles
the animation as it appears between the first and last keyframe.
- Ping Pong Cycles
the animation as it appears between the first and last keyframes
forward then backward.
- Relative Cycles
the animation as it appears between the first and last keyframe.
This is similar to “Loop”, but the relative offset is based on the
channel value derived from either the first or last keyframe.
- Key Linear Continues
the curve in a linear fashion before the first keyframe or after
the last keyframe, disregarding all tangents.