The Toxik 3D workflow lets you import Maya scenes into Toxik. The following tables show which Maya node attributes are brought over to Toxik (indicated by an āSā for supported) and whether the attributes can be edited (indicated by a āEā) in Toxik or whether it's recalculated into some other attributes or Toxik paradigms.
If some Maya attributes are not listed here, then they are not supported by the current Maya/Toxik interoperability workflow, such as transformation limits, drawing overrides (normal, reference, template, color, etc.), ghosting information, depth of field, and motion blur.