To blur the front, matte clip, or back clip
            for the selected media, use the Xblur and Yblur fields. The Xblur
            field controls the amount of blurring on the horizontal (X) axis,
            and the Yblur field controls the amount of blurring on the vertical
            (Y) axis.
         
         NoteIf you apply the
               media to more than one surface, all the surfaces are blurred.
            
         You can use a Gaussian
            (Gaussian enabled) or a Box blur (Gaussian disabled):
         
         
            - Gaussian blur has rounded, smoother edges.
               It is a better blur for animation because it can be blurred on a
               subpixel level (0.00).
            
- Box blur has rectangular, rougher edges.
            
To blur the front clip of media:
         
         
            - In Action, click Media.
            
- Select the front media.
            
- To use a Gaussian blur, double-click
               the Gaussian field (otherwise a Box blur is applied).
            
- Set the blur using the Xblur and Yblur
               values, and then negate the values for the Blur fields on the matte
               media. For example, to blur only the front clip 10 pixels on both
               axes, set the front Xblur and Yblur fields to 10 and the matte Xblur
               and Yblur fields to -10.
               TipAlt-drag over the XBlur or YBlur field
                     to change both values proportionally.
                   
To blur the matte clip of media:
         
         
            - In Action, click Media.
            
- Select the matte media.
            
- To use a Gaussian blur, double-click
               the Gaussian field (otherwise a Box blur is applied).
            
- Set the matte Xblur and Yblur fields.
               Blurring only the matte clip produces a softer edge on the surface
               of the front clip.
               TipAlt-drag over the Xblur or Yblur field
                     to change both values proportionally.