Marking In and Out Points
 
 
 

Mark in and out points directly on the timeline, or on the clip itself using the cueing controls found in the Player.

In the Player, the timecode for the in and out points appears in the fields next to the In and Out buttons. The duration between the in and out points appears in the Duration field.

On the timeline, the material between the in and out points is highlighted.

To mark in points and out points on the timeline:

  1. Display the frame where you want to insert the in or out point.
  2. Do any of the following:
    • To mark an in point, press Alt (right side of keyboard).
    • To mark an out point, press Ctrl (right side of keyboard).

    In points and out points appear on the timeline.

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    (a) In point  (b) Out point  

    TipYou can also add in points and out points while the clip is playing.

To mark in and out points based on the current timeline selection:

  1. Make a selection on the timeline.
  2. Press Shift + /.

    The incoming frame of the selection is marked with an in point and the outgoing frame is marked with an out point.

To mark in and out points using the Player:

  1. In the Player, display the frame where you want to mark the in point.
  2. Click In.

    An in point is added at the current frame in the timebar and timeline. The blue LED indicates that the field is constrained; the in point will not change regardless of any changes made to the out point or duration.

  3. Display the frame where you want to mark the out point.
  4. Click Out.

    An out point is added at the current frame in the timebar and timeline. The blue LED indicates that the field is constrained. You cannot change the duration now that both the in point and out point are constrained.

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    (a) In point timecode (b) Out point timecode  (c) Timebar in point (d) Timebar out point 

    Image courtesy of Quietman

To toggle the constraint for any field on or off:

  1. Ctrl-click the label.
    NoteThe In and Out buttons can be constrained. When two of the three buttons are constrained, the unconstrained one cannot be modified. Constraining in points and out points is useful when creating timewarps.

To edit in and out points:

  1. Do one of the following:
    • In the Player, drag the cursor in the In and Out fields to the right of the In and Out buttons.
    • In the Player, click the In, Out, or Duration field to open the numeric keypad and then enter a timecode.
    • On the timeline, move the positioner to a new location and then press Alt to move the in point or Ctrl to move the out point.

      The original in or out point is replaced by the one at the new location.