You
can use 16-bit floating point OpenEXR clips in Action. You can
use clips of different resolutions on separate media, but you cannot
specify clips of different resolutions to act as the front and matte
clip of a specific media. Here are some things to keep in mind when
working with 16-bit floating point clips:
- When entering the Keyer from Action with
a 16-bit floating point clip, the Modular Keyer opens, even if this
is not set as the default keyer in the Action Setup menu.
- Action operations and settings that
are supported with 16-bit floating point clips include textures,
displacement mapping, motion blur, blending modes, anti-aliasing,
and depth of field.
- You can enable or disable colour clamping
when working with 16-bit floating point clips in Action. When
colour clamping is disabled, a light’s intensity can be set to brighter
than 100% or darker than 0%, for example. The Colour Clamping button
is located in the Setup menu’s Rendering section.
- You can set the output resolution for
your Action composite to 16-bit fp in the Frame Depth box located
in the Setup menu’s Resolution section.
- If your rendering network is set up with
GPU-enabled Burn nodes, you can burn 16-bit floating point clips.
See your Autodesk Burn Installation and User Guide for installation
and configuration information. If you are not able to burn 16-bit
floating point clips, an error appears in the Action message
bar.