The volume of space viewed
            by the camera eye is called the frustum. The frustum is in effect
            a viewing pyramid. The camera eye is located at the apex of the
            pyramid, and the far clipping plane forms the base. The pyramid
            may be truncated by the near clipping plane.
         
         If you place a surface
            within the frustum, it is visible in the final animation. If the
            surface is located outside the scope of the frustum, it is not visible
            at that frame in the animation.
         
         To see the camera and frustum:
         
         
            - From the View box, select Side.
            
- In the image window controls, click   to zoom out from the scene. to zoom out from the scene.
- Select Pan in the Edit Mode box and pan
               around the scene until you see the camera eye icon. Alternatively,
               use Orbit mode to pan around the scene in circular motion.
            
- Go to the Camera menu and drag the Roll
               field until you see the four sides of the frustum.
            
- To modify the frustum, do one of the
               following:
               
                  - Change the position of the near clipping
                     planes to alter the depth of the frustum. See 
                              Moving the Clipping Planes.
                  
- Change the position of either the camera
                     eye or the camera's point of interest to alter the orientation of
                     the frustum. See 
                              Moving the Camera Eye and Point of Interest.
                  
- Enter
                     a value in the FOV (field of view) field to adjust the width of
                     the camera frustum.